Donkey Kong has always been the more brutal, off-putting relative to the affable, approachable Mario brothers. Both Donkey Kong Country and the Super Marios are classic side-scrolling platformers at their core, but DKC has been known less for joyful leaping and more for clenching your jaw. Now as the Nintendo Switch approaches its eighth year and Nintendo is increasingly reaching into its back catalog for ports, DKC Returns is back with a package that combines all the features of the Wii and 3DS versions–including some assists and visual enhancements–but still feels tough-as-nails in a way that could push away more casual platformer fans.
DKC Returns HD does retain the tweaks made to the 2013 3DS port, including a Modern mode (originally called New mode in the 3DS version) with additional items in Cranky’s shop and an extra pip of health. The items in Cranky’s shop are especially tuned to let you selectively tweak the difficulty, since the banana coins currency are so plentiful that you’ll almost always have enough to spare on an item or two. Those items range from help finding collectible puzzle pieces to temporary invincibility. You can always opt for the original mode to play with the original Wii difficulty, if that’s more your flavor. And it does look nicely polished on Switch, especially on the OLED screen. That said, the character models look relatively simplistic compared to Tropical Freeze, a 2014 Wii U game that was already ported to Switch in 2018.
The Modern mode is meant to sand off the edges of the notoriously punishing game and make it more approachable, but make no mistake: This is still a brutally difficult game. Even with three hearts instead of the original two, it’s very easy to lose multiple lives (or near the end, tens of lives) in a single stage as you learn its rhythms and assorted traps. And the difficulty in DKC Returns is true to its roots, which centers heavily on memorization. The game frequently introduces threats too quickly to react to the first time, and DK himself feels stiff and heavy compared to the acrobatic Mario. Trickier stages will even give the appearance of one type of obstacle and then frustratingly punish you for reacting to the fake-out.