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  • 2025
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  • Call of Duty Players Are Getting Activision to Send Them Their Personal Information So They Can Find Out Their Hidden SBMM Rating
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Call of Duty Players Are Getting Activision to Send Them Their Personal Information So They Can Find Out Their Hidden SBMM Rating

Call of Duty Players Are Getting Activision to Send Them Their Personal Information So They Can Find Out Their Hidden SBMM Rating
January 3, 2025 4 min read
Call of Duty Players Are Getting Activision to Send Them Their Personal Information So They Can Find Out Their Hidden SBMM Rating

Call of Duty Players Are Getting Activision to Send Them Their Personal Information So They Can Find Out Their Hidden SBMM Rating

Call of Duty players are flooding to Activision’s privacy support page after a YouTuber showcased a method of finding out their hidden skill-based matchmaking (SBMM) rating.

For years, SBMM has been the hottest of topics within the Call of Duty community, with some proclaiming it ruins the experience, others saying it helps level the competitive multiplayer playing field. High-skilled Call of Duty players often bemoan SBMM for chucking them into what they call “sweaty” lobbies full of similarly high-skilled players. All the while, Activision has kept players’ skill rating hidden from them, forcing them to speculate about where they might sit compared to others and how it fluctuates from game to game.

However, popular Call of Duty YouTuber TheXclusiveAce exposed a method that will let players know their skill rating for every single Multiplayer game they’ve played going all the way back to 2021’s Vanguard. However, it involves jumping through a few hoops and you’ll have to wait a little while before you get the data.

The method involves heading over to Activision’s privacy page and submitting a new personal information access request. You’ll need to log into your Activision account to automatically include the various Call of Duty games, but once done, you can submit a request. IGN has gone through this process and can verify its legitimacy, although you’ll have to wait a day or two for the data to arrive via email.

TheXclusiveAce received his data and, in his video on the subject, showed off just how extensive it is. It shows every single Multiplayer match in detail, down to the mode played, the map played, the operator and skin you used, and even the execution you had equipped. You can see the number of hits you landed in the match, your longest streak, damage done and taken, and, if you’re interested, the percentage of time moving. Many more data points are included, but it’s the skill stat that’s of most interest here.

With his data, TheXclusiveAce was able to chart his Black Ops 6 skill rating, showing how it changed over time. TheXclusiveAce, who will be one of the better Multiplayer Call of Duty players around relative to the overall player base, has a skill rating of around 400 through the course of his time with Black Ops 6, although there are occasional sharp drops and rises.

Unfortunately, this data in isolation doesn’t help players understand how their skill rating compares to others’. It also doesn’t reveal the skill rating of the lobby or why a player’s skill rating changed from game to game.

However, TheXclusiveAce compared his K/D ratio to his skill rating to try to draw conclusions on Black Ops 6’s SBMM. From what he can tell, poor play relative to previous performance does reduce skill rating, and improved play relative to previous performance increases skill rating, although it can take some time to kick in either way. TheXclusiveAce suspects lobby skill rating impacts changes in individual skill rating; if the SBMM expects you to perform at a certain level relative to the lobby skill rating and you fail to meet that expectation, your skill rating might drop even if you had a good game.

Last year, Activision explained how Call of Duty’s SBMM works in somewhat vague terms. Skill is determined based on a player’s “overall performance,” Activision said. This includes kills, deaths, wins, losses, as well as mode selection, and recent matches as an overall metric across all Multiplayer experiences. “This is a fluid measurement that’s consistently updating and reacting to your gameplay,” Activision explained. “Skill is not only a factor in matchmaking players against appropriate enemies, but also when finding teammates.”

Activision went on to say skill in matchmaking means all players (regardless of skill level) are more likely to experience wins and losses more proportionately. “We use player performance to ensure that the disparity between the most skilled player in the lobby and the least skilled player in the lobby isn’t so vast that players feel their match is a waste of time,” Activision said.

The question now is whether the Call of Duty community will work together to track skill ratings at scale. If it does, not only will players finally get a sense of their skill rating relative to the wider community, but they will start to learn exactly what influences skill rating changes over time.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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