If there’s one thing I know, it’s that seemingly nobody quite grokked the stealth in Star Wars Outlaws. Kay Vess might be quick on the draw, but she’s not light on her feet, and it was far too easy to accidentally catch the attention of a wandering stormtrooper and get shunted back to a checkpoint in one of its weirdly archaic insta-fail stealth sections.
Well good news, Force fans: Ubisoft has put out a patch for the game that, among other things, should make the stealth a bit more forgiving. Specifically, Ubi says it has “implemented stealth changes to ‘False Flag’ and other missions to give players more flexibility in how they approach situations without the risk of failing”.
Plus, the game now has “increased and improved quest checkpoints” alongside “increased auto-save opportunities in open world hostile areas (Imperial Compounds and Faction Territories),” so if you do absolutely biff a sneaky section you shouldn’t lose too much progress.
Those aren’t the only changes, mind you. There’s a new Bug Reporter for you to, uh, report bugs. Wanted difficulty now scales based on your progression, NPCs are—so it’s said—smarter in combat now, and the devs have fixed a so-called “issue” where NPC speeders could crash into one another. Which doesn’t sound like an issue to me. I think you just made the game worse, Ubi.
I haven’t poured much time into Outlaws myself just yet; perhaps I’m subconsciously waiting for it to arrive on Steam. It’s pretty popular around here, though. I know that my fellow writers Robin Valentine and Fraser Brown are both keen on the game, and it didn’t fare badly in our Star Wars Outlaws review, either. PCG’s Morgan Park scored it 73%, noting that, sure, it had flaws, but it was still “some of the best fun I’ve had with anything Star Wars.” I’m eager to play it properly whenever I, you know, get around to it.
Perofrmance and Stability
Fixed an issue where the game would crash when ‘New Game’ was selectedImproved overall stability and FPS dropsFixed an issue where the game could crash when using the Electrobinoculars on PS5Improved stability with GeForce Now
General Gameplay
Increased and improved quest checkpointsImproved manual and autosave features including allowing more opportunities to save in the open world, compounds, and syndicate territoriesRemoved autosave restrictions for combat/detectionImproved NPC and player animations’Wanted’ difficulty now scales based on player progressionFixed an issue where Death Troopers would not spawn from search partiesImproved enemy AI and combat behaviorFixed an issue where the Stun Shot would miss if shooting from cover when unholsteredFixed an issue where the Boonta Brawler Belt did not increase grenade blast radiusFixed an issue where grappling hook haptics were not present on PS5Improved camera detection for defeated enemies
UI, HUD and Settings
Improved UI when detectedUpdated the keybind for Hyperspace jumpAdded segments to the VRAM meterEquipment screen now has an option to mark all items as viewedFixed an issue where the map cursor could disappear when using a controller on PC
Audio
Made NPC voice lines more consistent with player detectionFixed an issue where there was no music on Renpali stationFixed an issue where multiple sound effects would disappear after completing the gameImproved ground wetness/snow footstep sound effect playbackImproved airtraffic sound effect playbackImproved audio for collisions
Cinematics
Improved textures during cinematicsFixed an issue with blurred images during cinematics and dialogue scenes
Camera
Improved the camera when interacting with vendorsImproved camera re-center speed on the speeder
Worlds, Fauna and Flora
Increased spawn rates for speeder racesMade the Varaki predator on Toshara more formidable
Sabacc:
Fixed an issue where music and ambiance were missing
Photo Mode:
Enabled splitting camera inversion from gameplay cameraAdded option to disable UI sounds in photo modeCamera speed applies to both panning and movementEnable switching between 16:9 and 21:9 modesImplemented a color picker UIAdded a black, white and neon cyan Star Wars Outlaws logoFixed an issue where some UI elements could be seen in photos
Accessibility:
Removed glitch effect while using ElectrobinocularsRemoved directional arrow for Kay’s captions when in standard gameplay camera viewAdded setting to show a visual reminder of the button used for Nix quick actionsNew settings from updates 1.2 and 1.3 added to accessibility presetsMenu remapping section added, allowing some keyboard controls for navigating menus to be remappedThe keys for Hyperspace menu and Hyperspace jump are now remappable through the keybind menuAdded settings to invert X and Y axis of photo mode cameraMoved menu narration to top of the UI menu & top of the vision preset menuAdded setting to stop voice lines interrupting menu narrationMenu narration now reads negative brightness slider values, the heal button while low on health, new quest notification, reputation changes in contracts menu, quest tracker ‘more info’ prompt, cloud upload/download notifications, that starting a Sabacc game requires a hold, and whether abilities of partially equipped gearsets are lockedFixed an issue where Nix sense was not affected by protanopia color presetFixed an issue where ND5 and Gedeek would not appear as allies in high contrast mode for some missionsFixed an issue where some inputs would have a double action if remapped
Miscellaneous
Fixed an issue where NPC speeders could collide with each otherFixed an issue with the intel location for Thorden’s itineraryFixed an issue where the Trailblazer’s auxiliary devices couldn’t be used during syndicate quests
__MAIN & SIDE QUESTS __(beware of spoilers)
Canto Bight
Beginnings: Fixed an issue where Nix could get stuck when stealing credits
Toshara: Underworld
Traversal opportunities are now better highlighted
Toshara: False Flag
Adjusted the mission to enable flexibility in how players approach situations in addition to stealthRemoved some alarm panels from the missionAdjusted the text when failing the missionAdjusted NPC and enemy placement
Toshara: ‘I’m here’ Intel
Fixed an issue where a rock blocking the fan wouldn’t spawn if the player left the area and returned later.
Kijimi
The Hive: Adjusted NPC and enemy placementFixed an issue where Jet Kordo’s vault would not be able to be opened
Tattooine: Jabba’s Favour
Fixed an issue where Vail would not mount her speederRemoved some alarm panels from the missionAdjusted NPC and enemy placement
Akiva: Viper
Fixed an issue where the rebels could remain stuck after the Viper droid fight
Akiva: The Scavenger
Fixed an issue where the speeder would not spawn after talking to Temmin
Akiva: Money Drop
Fixed an issue where the objective would be missing
Akiva: Revelator
Fixed an issue where players could not move or shoot the Trailblazer