Metaphor: ReFantazio Review – Everybody Wants To Rule The World

Metaphor: ReFantazio Review - Everybody Wants To Rule The World

Metaphor: ReFantazio Review - Everybody Wants To Rule The World

When I was younger, I was told that there were two things a person should avoid discussing in polite conversation: religion and politics. Such topics were divisive, I was informed. Contentious. Even then, this policy bewildered me. Politics and religion are the lenses through which we view the world–our most powerful institutions–and we are expected to avoid talking about them? Impossible, I thought. Yet as I’ve grown older, I’ve encountered many who abide by this rule, and even more who pretend that they can’t feel the flames even when the entire world is on fire. It’s isolating, then, to feel consumed by the blaze. Lately it feels as if I’m made up of blistering anger, disappointment, and anxiety that borders on despair. I’ve struggled to find a balm for this ailment. And this makes it all the more surprising that I’ve found some relief in the form of a fantasy RPG.

Metaphor: ReFantazio is acutely aware of the role religion and politics play in society, and is more than willing to have conversations some would rather avoid. Furthermore, it is a game that understands the important role fiction plays in helping to establish our most fundamental beliefs, and it does not take that power lightly. Thus, the game begins with its narrator asking the player an important question: Do you believe that fantasy has the power to drive real change? Yes, my heart sang. Yet there was a part of me, cloaked in that aforementioned anxiety, that hesitated. Do art, fiction, and fantasy mean much in a world ravaged by bombs, inequality, injustice, and starvation? I wasn’t so sure. By the game’s end, however, I felt certain of my answer.

Metaphor: ReFantazio is a brilliant game packed with adventure, charming characters, heartfelt stories, and elevated versions of Atlus’ signature gameplay, art, turn-based combat, and sprawling dungeons. It’s also an extraordinarily earnest title that offers comfort to those who need it and asks players to have hope for tomorrow, the people around them, and themselves. By the time my 80 hours with Metaphor came to a close, I felt lighter–younger, too. Its themes and various stories were somehow restorative, and its set pieces brought me back to the RPGs I grew up playing–the ones that shaped me and made me long for companionship and grand adventures. Metaphor is Atlus at its strongest and most sincere. It’s the type of game that reminds you of the idealist you were, the person you’d like to be, and how fantasy can shape reality.

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