UFO 50 Review – Space Shuttle Discovery

UFO 50 Review - Space Shuttle Discovery

UFO 50 Review - Space Shuttle Discovery

Discovery in video games has changed over the last 40 years. While we are arguably in a golden age of creativity and innovation in the medium, it’s a different type of creativity than when games were in their infancy–learning to crawl, grappling for new ideas, and guessing at best practices. Modern-day games have become largely standardized, and that’s mostly for the better. But when we look back at retro game collections like the NES Classic or compilations from Digital Eclipse, we’re often remembering the trailblazers, not the oddballs. That’s what makes UFO 50 so special–it invokes the sense of wild experimentation and surprise that you would find in a cross-section of the earliest video games.

The pitch is simple: UFO 50 is a compilation of fictional retro games made throughout the 1980s by a prolific developer called UFO Soft. They range from 1982 to 1989, and span across the entire gamut of retro genres. The presentation leans into this, as selecting a game for the first time has you blowing the dust off of it. You get the sense that you discovered these forgotten gems in an attic or garage sale. And for the most part, the games carry the design and story aesthetic that was common in ’80s games, which I would describe as “sci-fi pulp as reimagined by early computer programmers.”

In reality, of course, the games were created by a team of modern-day developers led by Spelunky’s Derek Yu. That makes the decision to make not just a retro game but 50 retro games remarkably ambitious. One would expect such a massive undertaking to result in minigames at most, but that is not the case. These are almost universally the size and scope of actual games you would buy in the 1980s–still often smaller than the games we’d expect today, but not compromised for their fictional time period.

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