When you’ve been online and dealing with thousands of people making demands and assumptions about your work as long as Tekken director Katsuhiro Harada, you’re bound to see a lot of the same arguments. For fighting game developers, the inclusion or exclusion of fan-favorite characters is a frequent topic of…Read more...
When you’ve been online and dealing with thousands of people making demands and assumptions about your work as long as Tekken director Katsuhiro Harada, you’re bound to see a lot of the same arguments. For fighting game developers, the inclusion or exclusion of fan-favorite characters is a frequent topic of…