The original Shin Megami Tensei V was great. When I reviewed it back in 2021, I loved the challenging combat, the excellent art design, the menagerie of mythological beings, and the overall dark and oppressive atmosphere wherein humanity hangs by a thread. But there was certainly room for improvement, so I was eager to see how Atlus would handle Shin Megami Tensei V: Vengeance, its revised and expanded multiplatform release. So rather than repeat what was said before–much of my original review still stands–it’s more worthwhile to look at Vengeance’s most important changes and new additions. There’s a lot that’s been added and adjusted, so let’s focus on what made the biggest impact on the game overall.
Perhaps the most noteworthy is its performance. Instead of being constrained on the Switch hardware, Vengeance is now multiplatform, allowing the game to run at a much smoother 60fps. Though the Switch version was known to chug when a lot was going on in its big, open environments or in combat, this is no longer a problem. (Since we’ve reviewed Vengeance on PS5, we can’t say if the Switch version still has these performance hiccups, though we do know it aims to run at 30fps.)
Visually, however, Vengeance looks similar to the original; the environments and character models lack the sort of intricate detail you might be used to seeing on current-gen consoles. Still, what Vengeance lacks in ultra-detail it more than makes up for in stunning art design, filling the world with beautiful angels and goddesses, vile demonic hellspawn, and a blend of tarnished wastelands and mysterious, otherworldly constructs.