As part of this month’s exclusive cover story, Game Informer’s Brian Shea sat down with Star Wars Outlaws creative director Julian Gerighty to discuss protagonist Kay’s backstory, how Massive Entertainment created her sidekick creature Nix, the game’s intriguing Reputation System, and what it’s like crafting a Star Wars game in collaboration with Lucasfilm Games.
How Massive designed the first open-world Star Wars game:
Are you seeking more exclusive details about Star Wars Outlaws before its August 30 release date? Be sure to read our 12-page cover story, which you can read by purchasing an annual Game Informer magazine subscription right here.
As part of this month’s exclusive cover story, Game Informer’s Brian Shea sat down with Star Wars Outlaws creative director Julian Gerighty to discuss protagonist Kay’s backstory, how Massive Entertainment created her sidekick creature Nix, the game’s intriguing Reputation System, and what it’s like crafting a Star Wars game in collaboration with Lucasfilm Games.
How Massive designed the first open-world Star Wars game:
Are you seeking more exclusive details about Star Wars Outlaws before its August 30 release date? Be sure to read our 12-page cover story, which you can read by purchasing an annual Game Informer magazine subscription right here.