One Dragon’s Dogma 2 Player Thinks They’ve Found a Wild Endgame Secret

One Dragon's Dogma 2 Player Thinks They've Found a Wild Endgame Secret

One Dragon's Dogma 2 Player Thinks They've Found a Wild Endgame Secret

Dragon’s Dogma 2 is a wacky puzzle of a game, full of secrets and interactions that were still surprising players weeks after launch. And while it seems like most of its major twists have already been uncovered, one player claims they’ve found an obscure Dragon’s Dogma 2 secret that’s taking them to previously unexplored parts of the game’s map.

Warning: Massive Dragon’s Dogma 2 ending spoilers follow. Do not scroll down if you do not want to know about the entire premise of the game’s final hours. Seriously, we’re just going to spoil the crap out of it!

LAST CHANCE! BIG SPOILERS STARTING….now.

In the final hours of Dragon’s Dogma 2’s “true” ending, players are transported to a bizarre place known as the “Unmoored World.” There, an advancing red fog representative of the murderous Brine slowly creeps across the land, consuming more and more of the map until either the player stops it or the game ends. Players already have some wild theories about what’s going on with the Unmoored World, the characters in it, and what’s really happening here. But it all got weirder a few days ago, when someone seemingly managed to walk into the red fog and explore what lies beyond, unscathed.

Reddit user Temporary-Class3803 claims in a post to the Dragon’s Dogma 2 subreddit that they’ve found a way to safely traverse the red fog. Per their post, they were initially just exploring theories on how to reverse the fog’s encroachment, something that is currently thought impossible. But while they were experimenting, they found an area where Capcom seemingly forgot to code in the “Brine consumes you now” functionality, allowing them to just walk into the giant fog sea and wander around.

Here are Temporary-Class3803’s instructions on how to find the precise spot:

To get into the red mist in that location, start at Seafloor Shrine. You’ll need a staff to use the levitate skill from mage/sorcerer.At Seafloor, begin by looking East of the portcrystal and jumping up the side wall in between the vendor area and the vocation guild.Once you get to the top, you’ll float over to the far wall and take an immediate right, stopping at the tower. Once at the tower, hop off of the wall to the land below, and take another immediate right, follow the edges of the cloud southward and eventually you’ll get to a point where the Brine doesn’t try to eat you.

Unfortunately, it doesn’t seem like you can actually do much in the big cloud of fog. The Unmoored World is effectively a mirror of the real one in most ways, with the red fog starting where the ocean used to be and slowly eating up the map. As a result, most of what’s inside the fog cloud just seems to be…nothing. They report trying to walk to Melve and being unable to do so without Brine eventually consuming them.

Still, even if all this just seems to be an unintended goof, Temporary-Class3803 is continuing their exploration in hopes of finding more secrets in the Unmoored World. They’re digging into lore, examining the many strange, caved in archways around the continent and pouring over notes and lines left by the Harve Village hermit, looking for unfound secrets.

Even if it’s unlikely their search turns up any fruit at this stage, the hunt itself has other Redditors curious about secrets, lore, and the potential for either cut content or future DLC content. The primary running theory at the moment (which Temporary-Class3803 is trying to dig into) is that there might be something to do in the Unmoored World with a number of mysterious, caved-in archways dotted around the map. It’s been pointed out that at least a few of these archways are only accessible in the Unmoored World, but so far, no one’s been able to figure out what they’re for. Could they be entrances to a secret dungeon? Possible DLC content? Triggers for another ending? Even if Temporary-Class3803’s exploration into the red fog itself is unrelated, their stumbling into it triggered a number of individuals to give the archways a second look. If there’s a secret to be found there, the community is on the case.

There has already been plenty to find in Dragon’s Dogma 2, arches or otherwise. Players are still working out exactly how the mysterious, village-murdering disease Dragonsplague works, and it took weeks for the internet to realize that catapults could be used to uncover secret areas. More recently, players figured out that Capcom has a built-in system for making sure everyone’s Pawn gets hired sometimes. And others are making incredible mods to customize Dragon’s Dogma 2, such as creating Dragonsplague warnings, silencing chatty Pawns, and obtaining unlimited teleportation.

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