When I first saw Pepper Grinder, I was struck by how brash it appeared to be. It was this loud, kinetic, almost volatile game that felt like it was tapping into a kind of chaos that other, more sanitized platformers rejected. Crucially, it accomplished this by handing the player a large drill and urging them to fuck…Read more...
When I first saw Pepper Grinder, I was struck by how brash it appeared to be. It was this loud, kinetic, almost volatile game that felt like it was tapping into a kind of chaos that other, more sanitized platformers rejected. Crucially, it accomplished this by handing the player a large drill and urging them to fuck…