After a 12-year wait, Dragon’s Dogma 2 is right around the corner. Although visually stunning and even more rich with depth and detail than its predecessor, that also comes at the cost of CPU demand—so much so, even, that PC players are taking drastic measures to reduce the load on their systems.
These measures largely involve killing every NPC in sight in the hopes that the game no longer having to run their complex simulations will free up more FPS. The logic is sound and is supported by official Capcom comments identifying NPCs as using a large amount of CPU resources, but slaughtering NPCs en masse just to render the game a little better doesn’t seem like the kind of thing a legendary hero would do.