Dead by Daylight developer interview: Creating the Unknown from haunting analog horror

Dead by Daylight developer interview: Creating the Unknown from haunting analog horror

Dead by Daylight developer interview: Creating the Unknown from haunting analog horror

When I first saw Dead by Daylight’s latest creation, The Unknown, in its full beauty, I was taken aback. As someone who casually enjoys horror, I’m no stranger to the uncomfortable feeling that horror genres try to achieve. But even glancing at The Unknown makes me genuinely uncomfortable in all the best ways. It leans strongly toward the analog horror genre, and the development team at Behaviour Interactive did a tremendous job of bringing an original horror creature to life while making it visually upsetting in the upcoming Dead by Daylight chapter, All Things Wicked.

I had the extraordinary opportunity to speak with Behaviour Interactive’s senior creative director on Dead by Daylight, Dave Richard, and killer designer Nicolas Barrière. We talked about making The Unknown a beautiful (and disturbing) reality, how they worked on creating the Survivor foil, Sable Ward, and the many inspirations for developing the latest map, Greenville Square.

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