Helldivers 2 players want more dynamic difficulty—starting with enemy spawners

Helldivers 2 players want more dynamic difficulty—starting with enemy spawners

Helldivers 2 players want more dynamic difficulty—starting with enemy spawners

Anyone who’s played Helldivers 2 on difficulty seven and higher knows the woes of clearing nests at such a high difficulty. Many Helldivers are beginning to wonder if there might be a better reward for destroying nests, other than a bit of XP and Requisition Slips—though not everyone agrees.

These guys feel like they’re coming from thin air. And they sometimes are. Screenshot by Dot Esports

On March 3, Helldiver u/ytiria posted on Reddit suggesting extraction intensity should change based on how many Nests or Outposts you’ve destroyed throughout a mission. They explained it’d be “more satisfying” to get in-mission rewards—like fewer bugs or robots to kill—if you put in the effort to destroy their spawners. The Redditor also also wants less inconsistency with Helldivers 2’s mission endings, since enemies either swarm your exit without question or meander about and barely put up a fight.

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