Embark Studios has published Arc Raiders update 1.20.0, revealing a somewhat short list of patch notes with two noticeable changes: nerfs for the Il Toro shotgun and energy clips.
Patch notes for today’s update were published on the extraction shooter’s website today. Highlights for the update, which is now live across PC, PlayStation 5, and Xbox Series X | S, include the new Rawhide outfit and new haircuts, as well as several fixed glitches, but the real game-changers will affect PvP and PvE players across the board.
The Il Toro has prevailed as one of the more popular – and powerful – weapons for PvP players in Arc Raiders. Its close-range damage, coupled with well-timed dodge rolls, feels almost unstoppable in the right hands, with the punch line being that this shotgun has remained a fan-favorite despite only being an uncommon (green) weapon.
The 1.20.0 update finally brings it down a peg, reducing its damage and fire-rate while increasing its base dispersion and reload time. Embark says these changes arrive not only as a response to feedback but also to make the Il Toro feel “more like a weapon of its rarity.”
“We will of course continue to keep a close eye on this to see how it plays out in practice, and make additional adjustments when needed,” Embark said. “Thank you for your feedback and patience!”
Arc Raiders fans have long hoped to see changes to the Il Toro as it took over PvP-focused lobbies, but today’s update also comes with another, slightly more surprising change. Energy clips, which have been collected and sold by Raiders for 1000 coins for months, are now only worth 200 coins. In other words, if you’ve been farming energy ammunition to save up for that next Expedition, you may want to find a new resource to trade.
“Energy Clips have unintentionally become a very profitable craft,” the patch notes say, “so we are reducing the sell price to make the value profitability in line with other crafts.”
Arc Raiders update 1.20.0 arrives ahead of this month’s highly anticipated roadmap addition, Flashpoint. Unlike February’s Shrouded Sky update, we know little about how Flashpoint will make traveling topside more rewarding and dangerous. Highlights for the update, which is expected to drop in the next two weeks, include a new map condition, Arc threat, player project, and a mysterious Scrappy update.
Embark finds itself tackling fan feedback in between major updates but has made headlines for a few different reasons in recent days. While speaking with GamesIndustry.biz, CEO Patrick Söderlund told players that Arc Raiders now contains fewer AI voice lines than it did at launch. He also took that time to praise the Bungie team for their work on their newly released extraction shooter, Marathon. Meanwhile, the company just announced that it has “mutually agreed to part ways” with co-founder and CCO Rob Runesson following allegations that he engaged in sexual misconduct with a popular The Finals streamer.
Finally, you can check out the full patch notes from today’s update below.
Arc Raiders Update 1.20.0 Patch Notes
Raiders!
Patch 1.20.0 is rolling out on all platforms, please restart your game to download.
- Rawhide Outfit.
- Two new haircuts.
- Il Toro Balancing:
- Dev Note: This is an adjustment many of you requested. We have tuned the Il Toro to address its DPS and effectiveness at range, especially when combined with a choke. We’re also making some changes so it performs more like a weapon of its rarity (less versatile at lower upgrade levels and more dependent on upgrades and mods). Most notably, fire-rate and reload time have been reduced, which will make it more important to fully utilize positioning, cover, and timing to defeat your opponents. We will of course continue to keep a close eye on this to see how it plays out in practice, and make additional adjustments when needed. Thank you for your feedback and patience!
- Pellet Damage reduced from 7.5 to 7
- Base Fire-Rate reduced from 43 to 38
- Base Dispersion increased from 4.5 to 6
- Total Reload Time increased from 4.3s to 5.7s
- Looping Reload Entry increased from 0.8s to 1s
- Looping Reload Time increased from 0.5s to 0.7s
- Damage loss from Falloff increased from 40% to 50%
- Fixed an issue that would cause persistent audio from destroyed Comets and Fireballs.
- Fixed an issue where players could get pushed through the wall and stuck on the Dam Controlled Access Zone.
- Fixed missing collision issues near the east elevator and under pipes on Spaceport.
- Reduced Energy Clips sell price from 1000 to 200 coins.
- Dev note: Energy Clips have unintentionally become a very profitable craft, so we are reducing the sell price to make the value profitability in line with other crafts.
See you topside,
Ossen
Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
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