Skip to content

ThePawn02

Gaming and Streaming Content

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • February
  • Fur Squadron Phoenix Review – An Out-Of-This-World Homage
  • Reviews

Fur Squadron Phoenix Review – An Out-Of-This-World Homage

Fur Squadron Phoenix Review - An Out-Of-This-World Homage
ThePawn.com February 19, 2026 6 minutes read
Fur Squadron Phoenix Review – An Out-Of-This-World Homage

Fur Squadron Phoenix

Reviewed on:
Switch

Platform:
Switch, PC

Publisher:
Raptor Claw

Developer:
Raptor Claw

Rating:
Everyone

One thing that seems certain in video games is that if a legendary developer neglects a beloved franchise, an indie studio will pick up the ball and run with it through a spiritual successor. We’ve seen it in spades with Metroid and Castlevania, and with how long its been since we’ve received a Star Fox game, it was just a matter of time before something like Fur Squadron Phoenix came along. A prequel to 2023’s Fur Squadron, Fur Squadron Phoenix brings more modern visuals and missions than its predecessor, and in the process, delivers the Star Fox 64 successor I’ve wanted for nearly three decades.

Fur Squadron Phoenix places you in the cockpit of a Starfighter as part of Fur Squadron, an elite group of fighter pilots who serve the Federation. The on-rails gameplay immediately calls back to the best sequences in the Star Fox franchise. You fly through a diverse collection of planet-bound and space environments, blasting away at the many enemies who dare take you on. As you play, you encounter standard enemies flying in formation, shielded ships that require charge shots or special weapons to take out, mechanical worms that emerge from hiding spots to fly straight at you, and, of course, end-of-level bosses that task you with dodging their attacks and blasting their weak points. Thanks to its colorful neon glow, superb soundtrack, and masterful pacing, Fur Squadron Phoenix presents consistently exhilarating dogfights that are absolute treats for the senses. 

The waves of enemies that fly towards you often presented unique challenges that kept me on my toes, and truly made me feel the progression of not only my skills, but also my characters. Meanwhile, the boss battles are largely inventive, providing an exciting culmination of each stage; I just wish I could say the same about the final boss, which is an arduous, bullet-spongy practice in patience that did little to put an exclamation point at the end of the otherwise fun campaign. And despite how much I loved my time with Fur Squadron Phoenix, I was also left wishing there was more to it, as eight stages – even if they’re lengthy – fly by quickly.

 

Despite how short the campaign is, you’ll still have thousands of enemies to blast. Thankfully, you have an ever-improving arsenal that is unlocked through roguelite-inspired mechanics. Rather than unlocking upgrades through in-level items, you instead earn upgrade points every time you play a level – win or lose. This makes it so even my bitter losses at the end of a long stage didn’t feel like a complete waste of time. The majority of the game takes place within a training simulation, but bafflingly, you don’t earn any skill points in the real in-universe missions; these stages should feel more impactful and memorable, but instead, because of this arbitrary system, I always opted to replay the simulation missions.

Upgrades available include damage boosts (including a permanent double laser), improved shields, and increased mobility. Obviously, improving health and damage is always great, but I especially loved pumping points into the four distinct special weapons. The standard Star Fox-style bombs are your default, but I quickly gravitated to a power beam that increases in damage as you use it, or the extremely useful multi-missile special weapon. Then, there’s the nuke, which is also extremely useful in situations with a ton of enemies. These specials, when fully upgraded, can decimate the opposing forces. And when combined with your Overdrive ultimate ability, which slows time and increases your damage, you have more ways than ever to satisfyingly take down incoming adversaries.

Through most of the game, you play as Robin, a bird who was previously a part of Phoenix Squadron. When Robin’s crew is decimated during a mission, he’s rescued by Fur Squadron, which consists of a ferret named Blaze, a fruit bat named Kiro, and an Axolotl named Axel. Each of these characters fits into the archetypes established by Star Fox: Blaze is the brave and fearless leader, Kiro flies like he has something to prove, and Axel is a tech genius. As you play through levels, each teammate will give you side objectives to complete, such as saving them from enemies on their tails, clearing a path of all debris, or flying through rings. By completing these, you level up the character who issued the challenge, which improves your Overdrive.

 

By the end of my playthrough, in addition to slowing down time, my Overdrive fully refilled my health and special weapon energy, plus gave my lasers a 260-percent damage buff. Additionally, each time you level your relationship with a specific character, you get a touching post-mission scene between Robin and that character. These scenes go a long way towards establishing personalities, connections, and narrative subplots, which is all extremely helpful since your squad mates’ voices play as gibberish rather than real voice acting. This isn’t a dealbreaker by any means, but when Star Fox 64 was able to have fully voiced characters in 1997, it’s disappointing to have to take my eyes off the action to read what they’re saying while in a mission.

Though Fur Squadron Phoenix draws heavy inspiration from Star Fox, it leaves out smaller pieces of the formula. First, this a single-player title with no multiplayer, so if, like me, you have fond memories of competing in four-player dogfights, you won’t find that within this package. Additionally, the levels are completely on rails, meaning that even in encounters that might make sense for it, there is no All-Range Mode to allow for free flight. Thankfully, for boss encounters that feel like they’d play better in something akin to All-Range Mode, Raptor Claw found creative ways for it to feel dynamic in a similar way.

Despite those deviations from the series that inspired Raptor Claw to develop this game, Fur Squadron Phoenix is an excellent spiritual successor for those who remember that Fox and Falco exist outside of the Super Smash Bros. games. Nintendo may not know what to do with the Star Fox franchise, but Fur Squadron Phoenix makes a great case that the genre can still flourish in 2026.

GI Must Play

Score:
8.5

About Game Informer’s review system

feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Star Trek: Starfleet Academy Episode 7 Review – ‘Ko’Zeine’ feedzy_import_tag
Next: Clair Obscur: Expedition 33 Actor Ben Starr Joins Dwayne ‘The Rock’ Johnson and Brie Larsen as Voicing a Member of Fortnite’s Heroic Seven

Related News

Daemons of the Shadow Realm Premiere Review  feedzy_import_tag
  • Reviews

Daemons of the Shadow Realm Premiere Review feedzy_import_tag

ThePawn.com April 4, 2026 0
For All Mankind Season 5, Episode 2 Review  feedzy_import_tag
  • Reviews

For All Mankind Season 5, Episode 2 Review feedzy_import_tag

ThePawn.com April 3, 2026 0
The Pitt Season 2, Episode 13: “7:00 PM” Review  feedzy_import_tag
  • Reviews

The Pitt Season 2, Episode 13: “7:00 PM” Review feedzy_import_tag

ThePawn.com April 3, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Fight off hordes of zombies with your friends in Humble's 'Fight 4 Your Friends' Bundle
  • Marathon Review
  • Fatal Frame II: Crimson Butterfly Remake Review
  • Marathon Patch Notes and Roadmap of Updates
  • Resident Evil Requiem Review

From IGN

  • The Best Deals Today: Final Fantasy VII Remake Intergrade, Super Mario Galaxy + Super Mario Galaxy 2, and More
  • We Sat Down With Riot Senior Designer Jon Moormann at PAX East and Talked All Things Riftbound
  • Will Starfield Ever Get a Cyberpunk-Style Renaissance?
  • Crimson Desert Gets More Storage Space, a Headgear Visibility Option, and Even a Toggle for Previous Movement Controls in Patch 1.02.00
  • Genius RollerCoaster Tycoon 2 Player Makes Longest Rollercoaster Ever Built, Manipulates Guests Into Staying Just Happy Enough to Ride It for 1.947 x 10²²⁷ Years

From eSports Insider

  • “How do you fix EMEA?” The VCT EMEA is falling behind, but can it catch up?
  • 2XKO is not going to last in the FGC, and it’s Riot Games’ fault
  • The Ruler scandal explained: South Korea’s explosive reaction to what seems like, well, not a big deal
  • Is the Apex Legends esports scene dying? There’s a reason ImperialHal is considering leaving
  • Does G2 Esports’ run at First Stand 2026 mean the gap between Western and Eastern teams in LoL Esports is closing? Maybe

.

You may have missed

The Weird Appeal Of The Bob Hoskins Mario Movie Will Endure Forever
  • News

The Weird Appeal Of The Bob Hoskins Mario Movie Will Endure Forever

ThePawn.com April 5, 2026 0
I tried to become a pro bowler but I skipped one important step: learning how to bowl
  • News

I tried to become a pro bowler but I skipped one important step: learning how to bowl

ThePawn.com April 5, 2026 0
Never doubt the commitment of horse-girl fans: Umamusume cosplayers are having actual races at tracks around the world
  • News

Never doubt the commitment of horse-girl fans: Umamusume cosplayers are having actual races at tracks around the world

ThePawn.com April 5, 2026 0
In 2007, two game music GOATs collaborated on the criminally underrated soundtrack to a similarly underrated D&D RPG
  • News

In 2007, two game music GOATs collaborated on the criminally underrated soundtrack to a similarly underrated D&D RPG

ThePawn.com April 5, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.