Skip to content

ThePawn02

Gaming and Streaming Content

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • January
  • Turns out the best way to succeed in this new mech vs kaiju roguelike deckbuilder is just to jump up and down on your enemies’ heads like a 200 ton Mario
  • News

Turns out the best way to succeed in this new mech vs kaiju roguelike deckbuilder is just to jump up and down on your enemies’ heads like a 200 ton Mario

At first Mechborn seems like just Slay the Spire in a robot costume, but there's more to it than meets the eye.
ThePawn.com January 28, 2026 5 minutes read
Turns out the best way to succeed in this new mech vs kaiju roguelike deckbuilder is just to jump up and down on your enemies’ heads like a 200 ton Mario

At this stage of my life it’s starting to feel like I’ve played pretty much anything you can imagine in the form of a roguelike deckbuilder. Spaceship battles? Played it. Stock trading? Played it. Throwing dogs into a big pit? You better believe I’ve played it.

So when one comes along with a genuinely novel idea, my ears do tend to prick up. Mechborn is definitely that, inserting cards and turn-based fights into a world of giant mechs battling kaiju.

A battle in Mechborn.

(Image credit: Turtle Juice)

It’s a great concept, and the chunky visuals and hi-tech UI sell it well. With music that has more than a touch of the Pacific Rim theme to it, and surreal monsters right out of a ’90s anime, it wears its influences on its sleeve—but it does them justice.

A roguelike deckbuilder lives or dies on its mechanics, however, and heading into a run with an early build of the game, I was at first worried Mechborn might be style over substance. The very easy early battles make the game seem formulaic—faced with a deck full of 5 value attacks and shield cards, a choice of a starting item that grants a passive bonus, and very familiar buffs (strength adds to my damage, you say?), it can feel like Slay the Spire in a robot costume.

But as I forged on, I started to see more and more unique personality in the way a Mechborn run plays out.

The map screen in Mechborn.

(Image credit: Turtle Juice)

For one, it turns the path to the boss into its own strategic challenge. Rather than simply progressing along a track and meeting the occasional fork in the road, Mechborn sets me loose across an entire country map. I can move freely into any region adjacent to a region I’ve already visited, allowing me to roam around in search of shops, healing, lucrative fights, and other perks.

Getting the most out of my journey to the boss is all about clever resource management. Visiting new regions chips away at my store of fuel, while harder battles deplete my HP, and most of the goodies I can go after have a cost in credits.

The shop screen with several cards for sale in Mechborn.

(Image credit: Turtle Juice)

Is it worth fighting my way to that refueling station to extend my journey as long as possible, or should I make a beeline for that upgrade station to improve my deck? Do I need to seek out more battles for their card rewards, or is my deck already where it needs to be? They’re really interesting choices, where in most roguelikes I’m simply sleepwalking between map nodes.

The more I explore, the harder monsters I’m able to go up against, and the more I start to appreciate the nuances of Mechborn’s combat system too. For one, my hand of cards isn’t really a hand at all—it’s a conveyer belt.

As cards are played, new ones are slotted in from the left, shunting all the others along to the right. I only get four energy per turn to play them, but unusually for the genre I’m never limited by card draw—and I always have a wide range of choices in front of me.

The Boreas mech in the mech selection screen in Mechborn.

(Image credit: Turtle Juice)

Certain cards play with this format in interesting ways. There’s one in my deck, for example, that has no effect when played, but boosts the damage of attack cards positioned adjacent to it on the belt. Getting the most out of it means playing cards as much just to rearrange the order as for their effects—but commit too hard to the combo-building, and I’m liable to take a few too many hits along the way. A tricky balance.

Things get really interesting when I pick up the Drifter card. This one certainly plays up the conveyer belt feel, because its effect is all about its journey down the row. Every time I play one of the cards on its right and it’s shunted along, it flips my stance—that is, whether I’m standing or flying.

A battle in Mechborn, with the mech flying above enemies.

(Image credit: Turtle Juice)

Some cards have different effects depending on whether I’m on the ground or in the air—such as a laser blast that’s more powerful from above, or a powerful shield that forces me to land. But the really fun part is that every time I crash down to earth, I cause a shockwave, dealing damage to every enemy.

Soon I’m contriving ways to move Drifter as often as possible, and then use other effects to swap it back to the start of the belt, so that I can be constantly leaping up and down and crushing my foes beneath my feet like a 200 ton Mario. Now that’s a deck archetype I’ve never built in a game before.

A battle in Mechborn, where the mech has just used the freeze ability.

(Image credit: Turtle Juice)

By the end of this demo, I’m left really keen to see what other strategies there are to discover with more tinkering in the mech bay. In some ways this is a very familiar implementation of a classic formula, but the twists it does deploy are cleverly chosen to shake up how that formula feels in play. And I’m not going to lie, it simply never gets old watching giant robots blast mutated behemoths.

You can try Mechborn for yourself now, though currently not in the form of a convenient Steam demo—instead you’ll need to download the pre-alpha build on the game’s itch.io page. The full release is currently planned for winter this year.

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Pokémon TCG: Ascended Heroes – Where to Preorder Before Release Day
Next: Helldivers 2’s next Warbond has a hammer that explodes in your face, and it’s about the most Helldivers thing I’ve ever seen—also, the Cyborgs are back for round 2

Related News

The Weird Appeal Of The Bob Hoskins Mario Movie Will Endure Forever
  • News

The Weird Appeal Of The Bob Hoskins Mario Movie Will Endure Forever

ThePawn.com April 5, 2026 0
In 2007, two game music GOATs collaborated on the criminally underrated soundtrack to a similarly underrated D&D RPG
  • News

In 2007, two game music GOATs collaborated on the criminally underrated soundtrack to a similarly underrated D&D RPG

ThePawn.com April 5, 2026 0
Never doubt the commitment of horse-girl fans: Umamusume cosplayers are having actual races at tracks around the world
  • News

Never doubt the commitment of horse-girl fans: Umamusume cosplayers are having actual races at tracks around the world

ThePawn.com April 5, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Fight off hordes of zombies with your friends in Humble's 'Fight 4 Your Friends' Bundle
  • Marathon Review
  • Fatal Frame II: Crimson Butterfly Remake Review
  • Marathon Patch Notes and Roadmap of Updates
  • Resident Evil Requiem Review

From IGN

  • The Best Deals Today: Final Fantasy VII Remake Intergrade, Super Mario Galaxy + Super Mario Galaxy 2, and More
  • We Sat Down With Riot Senior Designer Jon Moormann at PAX East and Talked All Things Riftbound
  • Will Starfield Ever Get a Cyberpunk-Style Renaissance?
  • Crimson Desert Gets More Storage Space, a Headgear Visibility Option, and Even a Toggle for Previous Movement Controls in Patch 1.02.00
  • Genius RollerCoaster Tycoon 2 Player Makes Longest Rollercoaster Ever Built, Manipulates Guests Into Staying Just Happy Enough to Ride It for 1.947 x 10²²⁷ Years

From eSports Insider

  • “How do you fix EMEA?” The VCT EMEA is falling behind, but can it catch up?
  • 2XKO is not going to last in the FGC, and it’s Riot Games’ fault
  • The Ruler scandal explained: South Korea’s explosive reaction to what seems like, well, not a big deal
  • Is the Apex Legends esports scene dying? There’s a reason ImperialHal is considering leaving
  • Does G2 Esports’ run at First Stand 2026 mean the gap between Western and Eastern teams in LoL Esports is closing? Maybe

.

You may have missed

The Weird Appeal Of The Bob Hoskins Mario Movie Will Endure Forever
  • News

The Weird Appeal Of The Bob Hoskins Mario Movie Will Endure Forever

ThePawn.com April 5, 2026 0
I tried to become a pro bowler but I skipped one important step: learning how to bowl
  • News

I tried to become a pro bowler but I skipped one important step: learning how to bowl

ThePawn.com April 5, 2026 0
Never doubt the commitment of horse-girl fans: Umamusume cosplayers are having actual races at tracks around the world
  • News

Never doubt the commitment of horse-girl fans: Umamusume cosplayers are having actual races at tracks around the world

ThePawn.com April 5, 2026 0
In 2007, two game music GOATs collaborated on the criminally underrated soundtrack to a similarly underrated D&D RPG
  • News

In 2007, two game music GOATs collaborated on the criminally underrated soundtrack to a similarly underrated D&D RPG

ThePawn.com April 5, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.