Skip to content

ThePawn02

Gaming and Streaming Content

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • January
  • Arc Raiders’ Good Loot Is Actually Bad Loot, and That Needs To Change
  • Headlines

Arc Raiders’ Good Loot Is Actually Bad Loot, and That Needs To Change

Arc Raiders' Good Loot Is Actually Bad Loot, and That Needs To Change
ThePawn.com January 28, 2026 5 minutes read
Arc Raiders’ Good Loot Is Actually Bad Loot, and That Needs To Change

The 250 hours I’ve logged in extraction shooter Arc Raiders tell you I’m hooked, but last week I read a comment on the game’s subreddit that perfectly encapsulated one of its few flaws.

“If the game is about getting good loot, but the good loot is actually bad, what are we doing?”

When you’re searching a container, a rare augment – the devices at the heart of your loadout — or epic gun reveals itself in a burst of purple, a catchy jingle, and a big boost to the value of your stash, the place where you hoard and organise your items. But actually using these weapons and augments is far less satisfying.

The rarest guns in Arc Raiders should feel like a glorious reward for all that time you spent hunting blueprints, or for that risky fight you picked with a fellow raider. But the epic weapons are barely better than common ones – and in certain situations, they’re actually worse.

There’s very little to choose, for example, between the ultra-rare Vulcano shotgun and the Il Toro, which you can find all the time across Arc Raiders’ maps. Yes, the Vulcano kills quicker when you spam the trigger. But the Il Toro deals more damage per shot, so when you’re dancing on the edge of cover, peeking out and firing before slithering back again, it shines.

There are plenty more examples. The Bobcat, the epic SMG, shreds up close. But so does the Stitcher, which you can get as part of a no-risk free loadout or craft for next-to-nothing in your workshop. The Sticher’s “effective DPS”, taking into account reload time, is actually higher than the Bobcat’s, and against certain shields the Stitcher can kill in one magazine where the Bobcat can’t.

And don’t even get me started on the Bettina, a weapon endlessly memed the community. Yes, I get that it’s for killing Arc, but you need to take eight stacks of ammo for it to be worth equipping. Give me an Anvil or Trailblazer grenade instead.

If these epic guns were 10% more lethal, 15% less expensive, and wore out 20% slower, they’d feel so much better.

In a recent interview with GamesRadar+, lead designer Virgil Watkins said that “any given weapon in capable hands should be capable of winning a fight if you’re playing smartly”. That makes sense. Newer or more casual players shouldn’t lose just because they’re carrying a worse gun. But this also isn’t a team-based shooter that requires perfect balance. When you find something rare, it’d better feel special to use.

It doesn’t help that maintaining these weapons is so expensive. Despite being the most polished guns in this apocalyptic world, their durability burns fastest, and repairing them munches through ultra-rare crafting parts. So rather than leveling the playing field, the current status quo actually does the opposite: the only players that can afford the risk of using and losing these weapons are people who, like me, have spent far too much time topside, have found the blueprints of these guns, and have a mountain stash of rare crafting parts ready to go.

In the same interview, Watkins did say “we’re definitely a bit off on some of the cost to benefit ratios.” It’s promising to see him recognise that, and I actually don’t think it needs a massive adjustment to fix. If these epic guns were 10% more lethal, 15% less expensive, and wore out 20% slower, they’d feel so much better.

The rarest augments pose a different problem, though. Before Tuesday’s Headwinds update arrived, only two out of the six epic augments were strong – the Looting Mk 3 survivor can stop you bleeding out so that you have the chance of crawling to an extraction point with your loot, and the Tactical Mk 3 defensive has a built-in shield recharger for PvP runs.

The other four aren’t worth the crafting components once you finally find their blueprints. I’ve equipped them when I’ve found them, but never felt compelled to actually make one. The so-called “aggressive” combat augment, for example, regenerates a mere two health every five seconds. On top of that, it pauses for 30 seconds when you take damage, rendering it virtually useless for its one purpose, aggressive combat.

Unlike the weapons, augments don’t need a rebalance. They need a total rethink. Top-tier augments should have a defining attribute that enables new playstyles, and Embark knows this: the studio added two new epic augments as part of the Headwinds update, including one that lets you stick a gun in your safe pocket. That’s a start, but I think the useless ones need to be culled and replaced by more imaginative ideas. I love the fact that the more common tactical augment deploys a smoke when your shield breaks, and that the level-two looting augment makes you immune to face-hugging ticks. More of that, please.

Clearly, I find Arc Raiders compelling despite this problem with rare loot (and despite its insistence on genAI voice acting). But there’s no doubt in my mind that late-game balance is a problem, one Embark needs to get a grip on as new players continue to join and as experienced players, like me, look for reasons to stick around beyond its first few months.

Samuel Horti is a journalist with bylines at the BBC, IGN, Insider Business, and Edge.

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Helldivers 2’s New Warbond, Siege Breakers, Adds a Great Big Breaching Hammer
Next: Some Fallout Fans Think Season 2 Just Confirmed a New Vegas Ending Is Canon After All, but Others Believe the Showrunners Were True to Their Word

Related News

This Week’s Meager Destiny 2 Update Leaves Fans Feeling Like the Franchise is at Its Lowest Ebb Yet, While Bungie Focuses on Trying to Make Marathon a Success
  • Headlines

This Week’s Meager Destiny 2 Update Leaves Fans Feeling Like the Franchise is at Its Lowest Ebb Yet, While Bungie Focuses on Trying to Make Marathon a Success

ThePawn.com March 13, 2026 0
Amid Reports of a Secret DLC for The Witcher 3, CD Projekt Rules Out Further Content for Cyberpunk 2077
  • Headlines

Amid Reports of a Secret DLC for The Witcher 3, CD Projekt Rules Out Further Content for Cyberpunk 2077

ThePawn.com March 13, 2026 0
Pokémon Pokopia Update Coming, Bringing Improvements and Bug Fixes
  • Headlines

Pokémon Pokopia Update Coming, Bringing Improvements and Bug Fixes

ThePawn.com March 13, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Monster Hunter Stories 3: Twisted Reflection Console Commands and Cheats
  • Defender of the Crown: The Legend Returns Release Date, Gameplay, Platforms & More - Latest News
  • Best Fatal Frame II: Crimson Butterfly Remake Mods
  • Fatal Frame II: Crimson Butterfly Remake Review
  • Resident Evil Requiem Review

From IGN

  • 'It Is Getting Very Hard to Keep Players From Going All Over the Place' — Yes, the Donkey Kong Bananza Devs Are Watching Your Speedruns
  • "If We Know People Want It, Never Say Never" - The Simpsons Showrunner Offers New Hope for Hit & Run Sequel
  • Little Nightmares VR: Altered Echoes’ New Perspective Breathes New Life Into a Winning Formula
  • Cyberpunk TCG Already Feels Unlike Any Other Card Game Out There, and I Can't Wait to Play More
  • A Pokémon Pokopia Griefing Gang Is Doing Its Best Team Rocket Impression and Blowing Up Players' Precious Endgame Builds

From eSports Insider

  • PGL commits $22m to Tier 1 Counter-Strike in 2027 and 2028
  • Crazy Raccoon unveils OWCS roster for 2026
  • FURIA and Gentle Mates suffer VALORANT Masters Santiago elimination
  • MOUZ and Team Spirit qualify for ESL Pro League Season 23 playoffs
  • JD Gaming secures the last spot for First Stand 2026

.

You may have missed

Best Voyak KT-3 loadout in Black Ops 7
  • eSports

Best Voyak KT-3 loadout in Black Ops 7

ThePawn.com March 14, 2026 0
NAVI move to EPL Season 23 semis after dominant win over The MongolZ
  • eSports

NAVI move to EPL Season 23 semis after dominant win over The MongolZ

ThePawn.com March 14, 2026 0
Team Liquid returns to North American core with malbsMd-NertZ trade
  • eSports

Team Liquid returns to North American core with malbsMd-NertZ trade

ThePawn.com March 14, 2026 0
All Overwatch ranks in order
  • eSports

All Overwatch ranks in order

ThePawn.com March 14, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.