![[UPDATE] MindsEye Day One Update With ‘Key Refinements’ Now Set to Make Launch Day on Xbox After Developer Previously Said it Wouldn’t](https://assets-prd.ignimgs.com/2025/02/12/stateofplay-mindseye-blogroll-1739401316803.jpg)
[UPDATE] MindsEye Day One Update With 'Key Refinements' Now Set to Make Launch Day on Xbox After Developer Previously Said it Wouldn't

UPDATE: Last night, MindsEye developer Build A Rocket Boy warned players on Xbox that the game’s launch day update would miss its release due to “varied platform certification”.
This warning has now been scrubbed from the developer’s release day reddit post, and Build A Rocket Boy has told IGN that Xbox players will now be able to download MindsEye’s day one update after all.
ORIGINAL STORY: MindsEye, the new blockbuster action-adventure from Grand Theft Auto producer Leslie Benzies, debuts today on PC, PlayStation 5, and Xbox Series X and S. But the game’s important day one patch won’t arrive on day one for Xbox.
Writing on reddit last night, MindsEye developer Build A Rocket Boy said that due to “varied platform certification,” Microsoft’s console wouldn’t feature the 16 GB patch at launch, despite the fact the studio says this update is “highly recommend[ed]… to ensure MindsEye plays as we intended.”
“It includes key final refinements,” Build A Rocket Boy said, including “gameplay improvements, visual polish, stability fixes and performance tuning.” When will it pop up for Xbox players? For now, the studio can’t say for sure. “[It] will be made available on Xbox as soon as possible,” the studio added.
This is the same update that, last week, Build A Rocket Boy said fans should wait for rather than playing the game before its street date, after early copies began making their way in the hands of players. Early reaction to the unpatched version of the game included negative comments branding the game a “technical mess.”
“We want everyone to experience the story the same way at the same time on day one, without bias,” Build A Rocket Boy said in a statement issued in response to early copies being played. “This means waiting until the official release date to play through the game firsthand.” Now, Xbox fans will have to wait a little longer.
Mention of bias in the studio’s statement sparked suggestion by some fans that the company was referring back to comments made by its co-CEO Mark Gerhard, who suggested there had been a “concerted effort” to “trash the game and the studio” with negative social media posts from paid accounts or bots.
IGN subsequently put this claim to Hakan Abrak, boss of Hitman developer IO Interactive, the company which is publishing MindsEye. His response: “I don’t know. I don’t believe that. I don’t believe that. I just think the game should speak for itself on June the 10th.”
MindsEye has had an unusual road to release, having been initially announced as an episodic campaign component for the company’s now-abandoned creative platform Everywhere.
Ultimately, MindsEye is being released with its story mode as the star, and while the full game will offer customisation of its world using Everywhere’s toolset, the metaverse-y portion of the game has been sidelined.
In MindsEye, you play as Jacob Diaz, an ex-military drone pilot who was implanted with a chip to interface directly with the flying hardware. The experience has shaterd Diaz’s mind — and it’s up to you to investigate Diaz’s past and piece together the truth of what happened.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social