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  • 2025
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  • Fantasy Life i: The Girl Who Steals Time Review in Progress
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Fantasy Life i: The Girl Who Steals Time Review in Progress

Fantasy Life i: The Girl Who Steals Time Review in Progress
ThePawn.com May 23, 2025 3 min read
Fantasy Life i: The Girl Who Steals Time Review in Progress

Fantasy Life i: The Girl Who Steals Time Review in Progress

Hot off the heels of Palia, a great life sim that just consumed dozens of hours of my life, I actually can’t believe I’ve been sucked into yet another one only a few days later. With its witty writing and seemingly endless supply of charm, Fantasy Life i: The Girl Who Steals Time has already stolen plenty of mine. The characters and story so far are both wonderfully goofy and much more substantial than I’m used to seeing in this genre, the RPG-like Life system of leveling up various jobs is really easy to get lost in, and it seems to have nailed the balance between day-in-the-life cozy activities and more action-packed exploration to the point where it’s really hard to predict what might happen next. I’m still pretty early on in what’s starting to look like quite a lengthy adventure, but I’m already head over heels for this delightfully light-hearted romp filled with talking birds and time-traveling dragons. There go my weekend plans.

Fantasy Life i is an interesting hodgepodge of chill game mechanics lovingly arranged into one killer mixtape that’s repeatedly surprised me thus far. One moment I’ll be mining for ore with a pickaxe to craft an iron ingot and think, “ah, okay. I get what this game is” – only to find myself walking through a time vortex moments later that leads to a prolonged open-world trek filled with combat against brightly colored monsters. Though that can be a little jarring at first, after a few hours I started to appreciate the way it keeps things fresh by enticing you to jump between its various attractions.

If I’m ever feeling a bit bored by helping villagers with their random requests, I can go run around a desert on the back of a camel in search of hidden treasure chests and fire-breathing lizards for a bit, or get myself chewed out by an entitled mimic. The thing that brings these disparate activities together is that they all have a low-impact vibe to them, one where I never felt the need to lean forward in my chair or worry about min-maxing my character’s loadout. It’s part life sim, part action-adventure RPG, all unified by its universally mellow tone.

I’m especially surprised by how quickly I started to care about its cast of characters, too. That could be Edward, the adventure-seeking archaeologist, Trip, the talking bird who loves to sass humans, or Rem, the musically-inclined princess who seems to enjoy slumming it up with us common folk. The humorous dialogue and larger-than-life personalities have made me chuckle a lot more than I usually do from life sims, and I am quite interested to learn more about the time-skipping plot I’ve found myself in the middle of.

It’s impressive just how much this goofy life sim does.

It’s both surprising and impressive just how much this goofy life sim does, and how much of that is almost immediately super engaging. Of course, it’s totally possible that some of that charm will wear off as I become more familiar with its system and get further into the grind. It could be that Fantasy Life i just has an incredibly strong opening, but even if that does turn out to be the case, I’ve really been enjoying my time so far and am feeling pretty good at its chances of holding my attention.

I’m still early on in my adventure, and have yet to try out the multiplayer features (which include both online and local co-op for up to four people), get into the later stages with any of the job paths, or finish more than a few chapters in the story. After what will almost definitely be a sleepless weekend dominated by shanking wolves and helping a merchant bear heal his bee wounds, I’ll have much more to say – but for now I’ve gotta go help this cat with his personal problems.

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