
Avowed Update 1.4 Patch Notes Include Arachnaphobia Mode and 2025 Post-Launch Roadmap

Obsidian Entertainment has released a 2025 post-launch roadmap for Avowed alongside patch notes for its 1.4 update.
Details about the fantasy RPG’s present and future were posted on the Obsidian website today. While the contents of Avowed update 1.4 include worthwhile additions – including an Arachnophobia mode for those who prefer their giant spiders look more like faceless blobs and adjustments to map exploration – it’s the roadmap that paints the brightest future.
Obsidian has three major updates planned for Avowed in 2025. The first of those is live now with update 1.4 and comes with the aforementioned improvements as well as mouse and keyboard support on Xbox, more gold and crafting materials, gear adjustments, a new party camp feature, and more. If those who have yet to travel to Eora aren’t convinced yet, the summer update is said to come with cooking and crafting improvements, new NPC interactions, additional weapons and armor, and, finally, custom map markers.
Lastly, at least as far as this year is concerned, Avowed’s fall update will round out 2025 with new highly requested features: new game plus and photo mode. It’s by far poised to be Obsidian’s biggest update yet, as it’s also said to come with a new weapon type, the ability to change appearance in world, more character presets, and more. The developers also acknowledge those hoping to play Avowed with support for more languages.
“We also want to acknowledge our players in Korea, Japan, and French-speaking regions,” Obsidian explained. “We know how important it is to experience a game in your preferred language, and we are actively working on localized versions for Korean and Japanese, along with ongoing improvements for French. We’re committed to delivering these updates as soon as they are ready, and we deeply appreciate your patience and support as we make sure they meet the quality you deserve.”
Avowed launched February 18, 2025, and is available now for PC and Xbox Series X | S as well as Game Pass. Obsidian leaves fans teasing that it “can’t wait to show you what’s next.” For everything else packed into Avowed update 1.4, including all additional features and bug fixes, with the full patch notes below. You can also click here to learn about one of its secret (and crucial) side quests.
Note: Potential spoilers have been highlighted in bold.
Avowed Update 1.4 Patch Notes
Greetings Envoys,
We want to take a moment to thank you for your continued reports, feedback, suggestions, and your patience. Your insights are valuable to us, and we appreciate the time and effort you put into sharing your experiences with us.
Without further ado, the 1.4 patch notes is now ready for all to enjoy!
Thank you for being part of our community—we appreciate your support and look forward to sharing more with you in the future!
— The Avowed Team
Features and Improvements!
Arachnophobia Safe Mode
The highly requested Arachnophobia Mode is now available in Avowed! You can enable this option in the Accessibility menu to replace all spiders in the game with little spheres wielding swords. Please note that while their appearance is “friendlier”, they remain just as deadly!
Community Highlights
- Once a player has explored nearly all of the accessible areas on a map, the fog of war for the entire map will automatically clear.
- When entering a city on an overland map (for example, entering Northern Paradis in Dawnshore), the corresponding section of the overland map will now be revealed.
- The radius for clearing fog while exploring has been significantly increased, allowing players to uncover more of the map as they move.
- Critters can now be killed and have a chance to drop loot.
- Players can now wait to pass time (day/night cycle) while in the Party Camp.
- Soul Pod throwables now dispel illusions, with the exception of Ryngrim’s entrance, which still requires Yatzli’s interaction.
- Added a settings option to display chests on the minimap.
- Added a setting option to allow canceling power attacks with the Bow and Arquebus.
World Reactivity Improvements
- Arrows will now fall naturally and hit the ground.
- Water now reacts with splashes and ripples when players enter it or fire weapons into it.
Economy & Loot Adjustments
- Critters now drop loot when killed.
- Added more weapons to loot throughout the game, including many that come pre-upgraded (+1, +2, +3 versions).
- Increased monetary rewards for main path quests and exploration.
- Small loot containers, such as backpacks and lockboxes, can now contain larger items like body armor and larger weapons, leading to more fairly distributed drops.
- Significantly increased the drop rate of Creature Parts (which can now also be used for upgrading grimoires).
- Increased the drop rate of higher-tier weapons in later regions.
- Updated loot lists to include slightly more upgrade materials.
UI/UX Improvements
- Added a visual effect and UI indicator to help players locate Downed Companions during combat.
- Enabled the “Talk” interaction prompt for Companions.
- Added support for Mouse and Keyboard input on Xbox.
- Updated the loading screen art for the Dawnshore and Fort Northreach maps.
- Added an ‘Auto Detect’ option to the Graphics menu to find and set the recommended settings for your hardware.
- Added support for Nvidia DLSS Frame Generation (for RTX 40 and 50 series GPUs).
- Added a “Read All” button to the Journal; each tab (Quests, Documents, and Tutorials) now has its own dedicated button.
Combat Updates
- Enemies now become shocked faster when standing in water.
- Creature Parts can now be used to upgrade Grimoires.
Companion Improvements
- Companions now gain Ability Points every 3 levels instead of every 4 levels, increasing their maximum from 8 to 11. Players will automatically receive the additional points upon updating.
Enemy Behavior
- Enemy awareness speed now dynamically adjusts based on their distance from the player — closer enemies detect players faster, while distant enemies react more slowly.
Unique Item Updates
- Updated the stats on many Unique Items throughout the game:
- Thirdborn Brigandine Jacket: Increased regeneration rate.
- Civilizing Influence: Increased damage reduction against beasts, primordials, and wilders to 10%.
- Berath’s Blessed Ward: Increased damage reduction against vessels to 20%.
- Chitin Band: Increased damage reduction against beasts to 20%.
- Nimanna’s Ward: Increased damage reduction against spirits to 20%.
- Wildwalker Ring and Threads of the Faithful: Increased health regeneration from 0.05 to 0.5.
- Thirdborn Brigandine Jack: Increased health regeneration from 0.05 to 0.8.
- Faith and Conviction: Increased essence regeneration from 0.05 to 0.1.
Enchantments Rework
- Replaced obsolete Carry Capacity enchantments on certain Unique Items with new stat buffs:
- Boots of the Bricklayer / Porter: +2 Might
- Animancer’s Swallowtail / Stelgaer-Hide Pouches: +2 Dexterity
- The Packmule’s Burden / Honorbound Mule: +1 Might, +2 Constitution
- Tranton Family Brigandine / Tranton Tenacity: +2 Might
- Thirdborn Brigandine Jack / Grim Hope: +3 Resolve
- Thirdborn Boots / Explorer’s Boon: +3 Constitution, +10% Move Speed
Key Bug Fixes
- Limited CPU utilization during the “Compiling Shaders” screen to improve stability across all CPUs.
- Fixed an issue where Shadows of the Past waypoints could become stuck at the beginning of the entrance path to Naku Kubel.
- Totem pieces now correctly go into the player’s inventory instead of the party stash when picked up.
- Resolved cases where certain totem effects would stop working after a conversation or cutscene.
- Minoletta’s Conduit now correctly interacts with the Wand Mastery ability.
- Fixed an issue where companions could be removed from the party, resulting in broken conversations and quests.
- Enemy vitals UI has been updated to always stay properly positioned above enemies, preventing occasional clipping.
- The statue in Ryngrim’s Domain now remains interactable even if the player previously interacted with it without fully advancing the quest.
- An Untimely End quest now correctly triggers the final objective and no longer gets stuck under rare conditions.
- Completing certain quests on older saves now properly counts toward the Pentiment achievement.
- Fixed an issue where the Armor Fit for the Wilds quest could get stuck at the “Gather Materials” stage.
- Re-added the FidelityFX 3 option to Graphics Settings for AMD graphics card users.
- Binding the scroll wheel to hotbar slots 1–6 now works properly after restarting the game.
- Binding Ability Slots to keys 7, 8, 9, or 0 no longer casts an unintended additional ability from the radial menu.
- Players will no longer encounter unkillable Dreamthralls outside of Thirdborn.
Additional Bug Fixes
Crashes and stability
- Limited CPU utilization during the Compiling Shaders screen, to increase stability on all CPUs.
- Fixed a rare hang that would cause the whole PC to freeze on some machines.
- Fix rare crash when traveling between maps.
- Fixed a crash that could occur after idling in Dawnshore for a long period of time.
- Fixed a rare crash related to audio systems.
- Resolved a rare crash related to the radial UI and food items.
Performance and Optimizations
- Optimized wand power attacks.
- Improved performance of the ‘Meteor Shower’ ability
- Optimized the volcano eruption cutscene
Animation
- Corrected animations of a dwarf at the Emergency Camp in Galawain’s Tusks.
- Improved gestures, emotions and lip-sync of few conversations.
- Mestru Varka’s hands no longer clip with their outfit.
- Improved unarmed idle animation.
Quests & Conversations
- Shadows of the Past waypoints no longer get stuck at the beginning of the entrance path to Naku Kubel.
- The quest ‘Homecoming’ now progresses correctly if the player speaks with the Jail Guards earlier in the quest.
- Set up a failstate for Nature vs. Nurture for an edge case where the player kills the Hermit with electricity after siding with them.
- “One Last Drink” now progresses correctly if the player speaks with Kohwa before starting the quest.
- Adding a new success/end state node for players who were stuck in Boundaries of Antiquity after taking a very specific path through the quest. Players already stuck in this state will have the quest progress automatically upon loading into the game.
- Tira Nui Hajime now only appears in one location at a time in Thirdborn, to ensure quests involving the character work consistently.
- Added a new addendum as well as a new area objective beacon for players who are at the final step of the Garden quest to give clarity on what the current objective for the player is.
- Conversation with Ruanga no longer ends unexpectedly after certain choices.
- Added a conditional to the Cistern key in the Claviger’s estate to prevent it from appearing before the player should be able to find it.
- ‘An Untimely End’ now correctly triggers the final objective instead of getting stuck under very specific conditions.
- Progression of Nature vs. Nature quest will no longer break if the player did not make the final decision before Fior mes Iverno was razed.
- The statue in Ryngrim’s Domain now remains interactable for cases where the player interacted with the statue previously, but hadn’t fully advanced the quest yet.
- Player can no longer get burned from destroyed brambles
- Selecting to attack Razvan during conversation is now counted as Violent Resolutions
- Returned the ability to parkour up the rocks behind Margan’s Assay
- ‘Locate the Steel Garrote’ quest beacon now updates correctly after talking to Kostya
- Katoa and Haiako can no longer teleport
- It is possible to talk to Novice Dolna about Burned Bounty List after giving her the Book of the Before
- Kai no longer stands halfway underground when camping in Shatterscarp sometimes.
- Can no longer enter Fior Mes Iverno via the south entrance if access to the town is lost.
- Miteno’s conversation can no longer be triggered after completing the quest, preventing the player from getting infinite rewards from him.
- A Relic from Ashes Quest now also Rewards the Player with currency
- Quest can be now completed by starting it in such alternative way.
- Broken Farming Equipment conversation will no longer randomly trigger after events in Fior mes Iverno crit-path make it unavailable.
- Fixed missing waypoint for Mapping the Region quest turn ins
- Exploding the barrel next to the Steel Garrote guards in the Steel Garrote Camp in Emerald Stair now causes them to go hostile
- Must talk to Kai about Tama’s badge before he’ll open up at Tama’s memorial stones.
- Dialogue with farmers in Nature vs. Nurture quest does not repeats after ending it if player starts this quest by talking to Hermit first
- Quest marker for the objective “Release Gilyn” appears after killing the Ogra Grakohr.
- Galawain’s Tusk bounties now correctly point to bounty master even if they move elsewhere due to story events
- Added a new beacon for Gabral if the player is on the step to go speak with him and then Solace Keep becomes uninhabitable.
- Conversation with companions next to Nandru’s Journal will no longer start if Player progresses the Main Story far enough.
- Sanza now takes Geirmunds catography notes from the player if they offer to hand them over at the docks instead of at Sanza’s shop in Northern Paradis
- Conversation with Ruanga can no longer be repeated after Player exhausts all the available dialogue options.
- Conversation with Ranger Dorso about the investigation will no longer repeat after the quest “Steel Resolve” is completed. This will affect both new and old saves.
- “Fixed an issue in Ryngrim’s Domain whereby Kai would incorrectly identify the number of statue pieces the player has collected.
- Fixed an issue in Ryngrim’s Domain whereby the conversation with Yatzli would drop unexpectedly under certain conditions.
- Fixed an issue in Ryngrim’s Domain whereby a conversation would repeatedly trigger under certain conditions.”
- Fixed a once ever turn in node for “A Home for Outcasts” quest. It is now always available for players until the quest is completed, ensuring that players will never be in a state where they cannot finish the quest. This fix works for saves that were already stuck in this state already as well.
- Wardens from the Cave and Tower camps in Galawain’s Tusks will no longer be hostile if the player has parleyed with Amalia.
- Fixed the issue where, if the Adra was severed while One Last Drink quest was still in progress and all Crewmates were convinced to attend the reunion, upon talking to Ngunu, Player would be teleported downstairs and would be able to say Crewmembers didn’t arrive because of the severed Adra, adespite the that their bodies are laying upstairs.
- Fixed the issue where during “Nature vs Nurture” quest companions would talk about how peaceful the xaurips are despite the fact they are hostile.
- Fixed the issue where Giatta would have troubles with animations after each conversation inside her house.
- Camera fixes for conversation with Chiko if the player plunders the heart from Keipo’s Dungeon before visiting Thirdborn
- Turning in the Beetle Matriarch’s bounty will now be removed from the bounty board properly.
- Emerald Stair map now correctly displays two Pargrunen Caches instead of just one.
- Removed issue causing the Aelfyr to disappear after their vignette in Northern Paradis
- Fix error where you could give Ofryc the wrong ring in one instance
- NPC near godshrine in Shatterscarp will now allow you to retrigger their conversation if it dropped randomly and preventing player from collecting god totem fragment.
- The quest icon for the Nature vs. Nature quest will now disappear correctly after Fior Mes Inverno is razed.
- Fixed a bug that caused the player to receive the same trinket reward twice from Heart of Valor, leviathans have only one heart canonically
- The player is no longer able to leave the quest area before speaking with Ryngrim after the Naku Kubel decision cutscene
- Prevented spider from spawning under the level in the Spider Lair
- Player no longer able to access the sulfur mines in Shatterscarp after the player agrees to let Darle blow them up.
- Fixed a bug where Captain Ngunu could show up in his lighthouse and the tavern at the same time
- Optimized terrain chunks navigation around the tiered farms in Emerald Stair
- The conversation with Tycg in the Aedyran Embassy in Dawnshore will no longer end unexpectedly.
- Kai will no longer talk in conversation with Dehengen if he is not in the player’s current party
- It is no longer possible to buy the ‘Faith and Conviction’ armor from Forgemaster Dela twice
- Companions will no longer appear in the middle of the conversation space when talking to the leaders of the Living Lands during the quest The Siege of Paradis.
- Giatta will no longer play bark dialogue during the Adra Pillar cutscene at Naku Tedek
- Improved transition into the ending cutscenes and end slides of the game.
- Corrected the loot list for a chest outside of Naku Tedek that would sometimes have no loot in it.
- An NPC will no longer walk into the conversation space when talking to Warden Radut in Galawain’s Tusks.
- Camera now correctly centers on the Envoy when certain characters state their opinion about trying drugs.
- Yatzli will no longer repeat the same conversation about Living Land leaders in The Garden
- Fixed an issue where the Player could fall behind the cliff and get stuck in Delemgan Glade
UI/UX
- Lore UI in conversations will no longer flicker while using the largest text size
- Adjusted the Map Legend textbox to prevent text overlapping.
- The Dream Touch status effect icon is now displayed correctly under hit enemy HP bars
- Added ‘Hold’ variants of Sticks, Bumpers and D-Pad icons
- Updated the videos used in the tutorials for Swords and Greatswords.
- Color of the ‘Corroded Key’ icon is now consistent with other key items
- Ancient Memory conversations now have smoother fade out animations.
- Food persistent temporary effects are limited to a designer adjustable number
- HUD Opacities of <100% no longer cut off Companions’ want-to-talk icons.
- Added an auto detect graphics button for the Graphics Quality setting.
- The party camp god totem’s skill dialog now also forwards analog input changes to the scrollable content.
- Companion abilities are now automatically added to empty hotbar slots.
- Switching between controller and mouse when playing on an Xbox will no longer cause the cursor to disappear on the map screen.
- Subtitle text size now changes properly after changing it in Settings.
- It is now possible to scroll Kai’s “New Companion” pop-up when playing with Bigger text size and High Contrast Documents on.
- “Want to talk” companion icons will no longer show if the player progresses to a point in the story where they can no longer have regular conversations with companions.
- It is now possible to select all presets in Character Creation on Xbox if playing with a mouse plugged in.
- Switching grimoires mid cooldown no longer freezes the cooldown animation.
- When resetting graphics settings back to default on PC, it will set the Graphics Quality settings back to the last benchmark results instead of always to Epic Quality.
- The description for DLSS Frame Generation in Settings now updates properly when playing using a 50 series GPU.
- The player can now disable HUD Shake in Settings.
- Re-added the FidelityFX 3 option to the graphics settings for AMD graphics card users.
- Switching between controller and mouse when playing on an Xbox will no longer cause icons on the map to be non-interactable.
- Point of Interest names now properly fit within text backgrounds on the map.
- “XP Gained” notifications will no longer linger on the screen longer than intended.
- Opening the radial while viewing the grimoire spells with the mouse will no longer make the radial unresponsive.
- “Unspent points” reminders are now included in the “Show Reminders” settings.
- When rebinding Gamepad Left Trigger to Sprint and Left Thumbstick to Off Hand, Left Trigger will no longer trigger the Off Hand action.
- Changing controller binding presets back to “Custom” will now undo the other preset’s pending bindings to the currently applied bindings.
- “Don’t Show Again” option on the input bindings screen now works as intended.
- Separated map panning and zoom speed with keyboard and gamepad from FPS
- Frame limit can no longer be set while frame generation is on.
- Binding the scroll wheel to hotbar slots 1-6 now works as intended after restarting the game.
- Binding the R key to Next Subtab will no longer cause equipping the next item after stashing or breaking down an item.
- Corrected the translation for “survivalist” in Chinese.
- Tutorials no longer flicker while the game’s language is set to Portuguese.
- Grimoire Mastery no longer shows as a prerequisite when trying to increase the rank of Minor Missiles.
- The Quest Tracker is now included in HUD shake animations.
- The player can now unbind an action from the hotbar by binding the same action to the same slot.
- All of the radial menu is now accessible when using a mouse when playing on Xbox.
- The controller mapping view in Settings now shows bindings on inputs properly when rebinding “Swap weapon set” to a different input.
- The player is now able to scroll down the description of Difficulty in the Game Settings when using a controller and the UI Text Size is set to “Large” or “Larger”
- Treasure Maps no longer flicker when viewing them.
- The highlight for the currently selected preset in Character Creation now works as intended when switching between different screens.
- Fix issue where navigating companion UI skill page with keyboard and controller doesn’t make the navigate sound effect.
- Respecing Ability points no longer requires spending the first point into Charge, Tanglefoor, or Missiles.
- [UI] Removed unused setting from Accessibility Settings to match its removal from the UI tab
- Fixed issue where quest items could have quality pips
- Fixed an issue where Upscale setting was showing Nvidia DLSS 3 on an unsupported video card
- Made setting’s screen resolution values more consistent and to accept even 10k values.
- Added different colored throwable types
- “[UI] The Grimoire displays are no longer hidden by the Show HUD toggle
- While cases were made for both sides, this generally feels slightly kinder to the player, as there’s no other way to see what’s in their grimoire and which button will do what
- [UI] HUD Opacity slider is no longer disabled by the Show HUD setting, since it affects more than just the HUD anyway (Compass in particular)”
- Added Elemental Resistance to Stat page next to accumulation values
- [UI] Traits/Grimoire Spells are now shown on the Upgrade screen at Party Camp
- Fixed Health and Essence potion tutorial
- Percentage symbol has been adapted to each language requirements.
- Fixed issue where breaking down prompt flickers briefly before the prompt fully pops up.
- The Player can no longer accidentally consume potions with the right click input in inventory.
- Fix issue with Shadowing beyond and grass incorrectly setting and unsetting the hidden indicator.
- Fixed Controller issue for the Dialog History Screen where LS controls the right list, while RS the left one
- When switching from gamepad to keyboard it’ll update the hotbar entries properly so action 5 & 6 aren’t greyed out.
Art
- Fixing Obsidian order armor shoulder plates visible in First-Person View.
- Fixed Water splashes from water react differently than on Rivers.
- Fixed Amalia’s navigation inside the Camp.
- Fixed player being able to enter Thirdborn via pipelines.
- Fixed floating roots in the Thicket.
- Fixed an issue where Paradis Militia in the Emerald Stair Gatehouse falls into the ground.
- The Player no longer can climb on top of the Xaurip rock in Prologue.
- Corrected the visual look of glass for low Global Illumination Setting.
- Smoothed out the skinning and reduce clipping of the Kumitru’s shirt during conversation.
- Added new Design for Downed Companion indicators for when they are offscreen
- Shooting Water with Arrows now causes splash
- Added effect for ripples, wake when swimming for all NPCs, companions and players
- Fixed an issue where The Player was unable to see Casted Meteor Shower at farther ranges
- Fixed an issue where Lodestone’s scratch decals are placed inaccurately
- Fixed fire and ire Impact LOD
- Fixed an issue where Smoke and steam effects inside Mermaid’s Den appear completely opaque, when global illumination graphic settings has been set to Low
- Added new Design for Downed Companion indicators for when they are offscreen
Combat/Systems Fixes
- Increased arrow drop for bow basic attacks
- The visual effect of the Stamina Drain Aura cast by Ghost type enemies will now correctly end with the effect rather than lasting twice as long
- Added loot drops for killable critters
- Fixed issue with Crackling Bolt not correctly applying shock accumulation
- Fixed issue with bear fodder enemies clipping through Kai when attacking
- Companions affected with Shock accumulation no longer electrocute each other in a loop.
- Improved lightning accumulation rate in water hazards
- Raised the heights of the enemy health and stun UI on Ghost units to allow for more unobstructed aiming at their heads.
- Fixed a typo in the description of the ‘Ring of the Founder’ item
- Updated animation timings of Giatta’s parry action to better line up with enemy attacks getting parried.
- Fixed a typo in the journal entry for the Totem of Defiance
- Improved lightning accumulation rate in water hazards
- Arrows now have gravity and will fall back down if shot in the air
- Grimoires now will cost less materials to upgrade per tier, but their per tier upgrade value has been reduced to match the change in upgrade costs
- Fixed Minoletta’s Conduit now works as intended with the Wand Mastery Ability
- Fixed description of Chitin Band’s enchantment to match buffs to the item
- Added Grimoires now use creature parts to upgrade instead of wood
- Halma’s Fancy trinket now grants +20 Maximum Essence in addition to +3 Perception.
- Adjusted Aedyran Supply Cache to help make it easier for players to find
- Companions will now stay closer to the Player.
- Fixed the typo on one of the epitaphs inside Dawnshore Graveyard.
- Vailian and Rauataian coins can now be found as loot.
Programming Fixes
- Fixed an issue with weapons losing enchantments after traveling between maps
- Fixed an issue where Bristling Frost doesn’t create ice platforms on water
- Companions now consistently leave the combat state after all enemies lose track of the player.
- Fixed an issue where Completing certain quests on older saves was not bring properly counted for the Pentiment achievement.
- Fixed the “Armor Fit for the Wilds” Quest getting stuck at the “Gather Materials” stage.
- Ensure Proxy actors enter/exit destination points.
- Dead encounter characters with no loot will no longer respawn
- Fixed an issue where HUD was not fading out for end slides
- Improved Optimization to essence wisp spawning
- Improve appearance of hair, beards and fur when using FSR at lower quality levels
- Fixed an issue where Player inventory slot being left empty when equipping a weapon with LMB+RMB together
- Fix a while flash in the world lighting that can sometimes be seen when the loading screen disappears
- Essence will no longer be reduced from full when loading a save game where the Woedica totem is active
- Fix grimoire spell input sometimes triggering a quick-slot ability, or vice versa, when playing with mouse and keyboard.
- Enemies will no longer be stuck in ragdoll after attacking them with Stealth Attack while affected by Pull of Eora ability
- fixed enemy models appear with a delay if players run into Inner Complex too quickly
- Fixed First-Person camera unintentionally snapping to the horizon line when swimming along the surface of water
- Damaged Maegfolc enemy will now attack the player outside of melee range correctly
- The First-Person camera will no longer snap to default position upon using the Power Jump ability
- Fix weapon attacks restarting instead of finishing if the player rapidly taps the attack input at the end of another ability
- Ilora now consistently utilizes her ranged weapon.
- Fix some rare cases where slow-motion could last longer than intended.
- Play appropriate hit reactions when a player’s or NPC’s attempted block fails to mitigate any damage, such as when being hit from behind.
- Fixed an issue with Companions ragdoll during cutscenes
- Fixed an issue with missing VFX indicating that the companion is poisoned
- Giatta’s Purification upgrade Essence Pressure no longer affects anything that isn’t a living enemy.
- Fixed an issue where Ranged NPC are standing still instead of repositioning to hit the player.
- Fixed an issue where sometimes Freezing Pillar does not appear after casting the Ability
- Fixed an issue where the Player is missing one of the Skaen Totem pieces after picking it up
- Fixed an issue where Unique Pistol “Fair Play” doesn’t cause critical hits when attacking weakpoint spots
- Overlands maps now remove fog of war from cities if the player has visited them.
- Essence Cost Reduction modifiers now add together, instead of combining as multipliers (-10% and -20% now combine to -30%, instead of -28%).
- The version number of the game now appears on the main menu.
- Fix cases where some totem effects would stop working after a conversation or cutscene
- Attacking with certain weapons will no longer cause doubled stamina drain when having high attack speed
- Ranged beetle will no longer mantle cliffs when looking for ranged attack locations.
- Fixed Seven Strivings hammer not providing extra critical chance
- Fix visual artifact with jagged edges around water when Effects Quality was not Epic.
- The traps in The Garden now stay deactivated after re-loading the save
- The death sequence will now play correctly when falling out of bounds at specific locations across the game
- The Xaurip Bounty in Emerald Stair will now get properly marked as failed in journal after Fior mes Ivernos is razed.
- Fix an issue that could sometimes allow summoned characters to outlive the summoner.
- In some cases where enemies disappear for story reasons, unclaimed loot from killed enemies can still be found
- Update enemy vitals to always stay above the defined UI anchor location
- Fixed an issue where picking up totem pieces could sometimes add them to the party stash instead of player’s inventory
- Increase max attribute level to 30 and set a limit of how much the player can purchase to 15.
- Summoned skeleton minions (and other summon abilities) can no longer spawn underground
- Fixed water interaction VFX when swimming in the water
- Dreamthrall Elder Brown Bear can no longer get stuck near Hylgard
- Fixed an incorrect camera placement during conversation with Elia Rosell
- Bodies of summoned blights now disappear correctly if Sargamis is killed before them
- The character no longer look like they move in low framerate during conversations on the Xbox Series X
- Hitting the place where the summoned enemy died will no longer produce hit reactions and blood splatter
- The music will now fade out more naturally as the end slides end instead of cutting off
- Fixed an issue causing Companions’ models to morph into each other
- The enemies will now switch to attacking companions correctly when the player becomes invisible
- NPC corpses/Loot bags now use Loot Shimmer to indicate whether the loot within is a Normal, Quest or Unique Item
- Fixed an issue where some dungeon maps are not using correct music after loading from somewhere else
- Fixed an rare issue where Dreamthrall is in stasis after being killed
- Improve performance when using the Minor Missiles spell
- Fix grimoire traits being temporarily removed when casting spells from the ability bar
- Prevent activating abilities, or soft-locking by opening a menu screen, during the transition between back-to-back cutscenes
- Fix gameplay and VFX issues when using Godlike stealth attack “Divine Thorn” while wearing a trinket that deals additional damage
- Fixed a hitch when aiming with bow after loading a save
- Fixed an issue where Loading a save on which the Player is Poisoned will restart the poison duration
- Fixed VFX being stretched out after Destroying Freezing Pillar with special grenade
- Fix Pull of Eora insta-killing Maegfolc
- Fixed an issue where the Player was unable to come off a ladder in Paradis
- Fix an issue when breakable objects from not breaking when running into it
- Improved performance when walking through flamethrower traps at Naku Kubel on the Xbox Series X
- Enemies at the Xaurip Camp in Dawnshore now get alerted correctly upon breaking the destructible wall
- Missile Salvo’s purple glow now disappears when the orb does.
- Enemies will no longer have a permanent glowing effect applied to them if ‘Sapadal’s Fury’
ability gets cancelled - Ranged enemies will now correctly perceive the player partly behind the wall if they appear in their vision range
- Added accessibility settings for changing how the player interacts with ladders.
- Fixed issue with players sometimes being ejected from the bottom of ladders.
- Smoothed out blending for entering the top of ladders
- Added ladder interact modes (Auto, Mixed, Manual).
Localization Fixes
- Fixed unlocalized strings in ‘Sound Mix’ option in Polish language.
- Fixed the Polish translation of fast travel beacon at Delemgan Glade in Emerald Stair
- The Voice now correctly acknowledges the Player’s pronouns during their conversation in The Beyond while playing in Polish.
- Corrected translation of ‘Vindictive Band’ item in Polish language.
- Fixed translation of DLSS description.
Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).