A dead Chinese Borderlands MMO based is being revived

Borderlands Online was revealed just a year before it was shut down.

Borderlands Online was revealed just a year before it was shut down.

In 2015 it was announced that Borderlands Online had been canceled, and a bunch of people asked, “What was Borderlands Online anyway?” That’s because it was planned to be a China-only MMO set in the Borderlands universe, with the kind of free-to-play model publishers used to see as a good way to “crack the Asian market” but wouldn’t bother with in the west. Things have changed, hey?

Now, modder and dataminer EpicNNG (responsible for Wonderlands Redux, among other things), has dug up a build of Borderlands Online and got the character creator working again so a whole new generation can ask, “What was Borderlands Online anyway?”

Borderlands Online would have cast players as Vault Hunters who crash-land on Pandora, choosing from four character classes: Siren, Soldier, Berserker, and Hunter. It would have featured returning Borderlands NPCs like Claptrap and Dr. Zod, as well as familiar locations like Skag Gully and Tombstone, three PvP modes—last man standing, team vs team, and capture the flag—a gun-crafting system, and guilds.

Trailers made it look like a laggier version of the original Borderlands, but it’s still an interesting bit of videogame history to see unearthed, 10 years after it was lost. EpicNNG has already found Counter-Strike map Dust 2 in the Borderlands Online files, though presumably it was just there for testing purposes. Their plan is to get the rest of the game into a playable state, though currently it crashes as soon as you leave the customization screen.

Meanwhile, Borderlands 4 is scheduled for a September 12 release, having been moved forward from its planned September 23 date. What we’ve seen so far looks a lot like boilerplate Borderlands only with a hoverbike you can summon wherever you are and no minimap. I’m holding out hope for another looter-shooter that’s half as funny as Borderlands 2, but we’ll see.

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