Skip to content

ThePawn02

Gaming and Streaming Content

  • Blog
  • Editor's Picks
  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
  • Website Update
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2025
  • March
  • Wreckfest 2 Early Access Review
  • Reviews

Wreckfest 2 Early Access Review

Wreckfest 2 Early Access Review
ThePawn.com March 26, 2025 6 min read
Wreckfest 2 Early Access Review

Wreckfest 2 Early Access Review

Break out your neck braces because Wreckfest 2 – the hard-ramming, door-slamming second coming of the hit 2018 demolition racer from smash ’em up specialists Bugbear – has officially T-boned Steam early access. With some stunning track design, a rich array of sound refinements, and even better handling than the original, the early signs are extremely promising. Early, however, is the operative word here, and my experience of Wreckfest 2 so far has been a little uneven. While I absolutely adore the driving feel, the throaty roar of overworked engines, and the metal-mashing mayhem, what’s currently being sold is very slim in terms of toys to smash together and I have suffered a number of crashes – but not the kind I crave in a destruction derby game.

On Steam, “early access” can mean many things, but most commonly it’s either a very rough draft version of a game that will evolve in major ways over the course of a long development (a la Assetto Corsa Evo), or a rather polished vertical slice that holds back the remainder of the content for its 1.0 launch (such as the surprisingly hefty early access version of Tokyo Xtreme Racer). Like the original Wreckfest’s own early access launch before it, Wreckfest 2 arrives as the former. It’s just a demo, really; the kind of thing that used to have a video game magazine glued to the back of it. Here we get four cars, three environments with a couple of tracks each, and a virtual map full of enormous jumps and stunt props. Long-time fans of Bugbear’s games may recognise some of those from the very first “technology sneak peek” demo for Wreckfest way back in 2013, when it was still under the working title ‘Next Car Game’ and fighting its way back to life after a failed Kickstarter. It’s a cute nod to the origins of the Wreckfest story and good fun to tool around in for a bit, even if the enormous ramps, basketball rings, car crushers, and cannons don’t have quite the same novelty in 2025 as they did just over a decade ago.

More impressive is the new Scrapyard environment, which is incredibly eye-catching thanks to the sheer amount of interesting salvage strewn all over the place, and it’s overflowing with destructible objects. Scrapyard is currently home to two circuits that snake their way through huge mountains of loose tyres and stacked car wrecks. These aren’t just cubes with the texture of a crushed car slapped on it; they’re all individual, stripped-down car shells looming like Jenga towers all over the place. What’s impressive is that there are dozens of them, on top of the two dozen running cars that are already screaming around the course trying to put you into a pole at the first opportunity. Some racing games operate under a strict look-don’t-touch philosophy, with invisible walls protecting the carefully crafted trackside props, and pinballing cars away from having any meaningful interaction with anything located off the main racing strip. That was never Wreckfest – and it wasn’t Bugbear’s original FlatOut games before it – but Wreckfest 2 dials the destruction up several notches. It’s a total spectacle, and it’s quite remarkable how smoothly it runs on my setup (RTX 4080, Intel Core Ultra 9 185H) looking as good as it does. It’s a fabulous looking racer, and how Bugbear maintains this massive level of destructibility without major fidelity sacrifices remains a mystery.

What We Said About Wreckfest

Wreckfest is the long-overdue return of serious, high-quality destruction racing and, in that admittedly slim niche, it’s the king of the crop. It lacks a little spark off the track but out in the thick of it it’s some of the most frantic fun you can have on four wheels. I play plenty of serious racers, but sometimes it’s nice to toss the rulebook into the back seat and get out in the mud and trade some paint. – Luke Reilly, August 24, 2019

Score: 9

Read the full Wreckfest review.

The cars aren’t exactly in concours condition, but they’re still bursting with detail and character. The sophisticated, location-based damage modelling that puts dents exactly where they should be as a result of your reckless driving is obviously still front-and-centre – and it remains what sets Wreckfest 2 apart from its peers. This time around, however, it’s even more nuanced. HUD warnings will let you know if you’ve thrown a tyre off a rim, and they’ll slowly chart the death of your engine after you cop damage to your radiator. That is, once your coolant’s gone you can expect your pistons and bearings to go too, along with your head gasket. On track, this appears to translate to your car belching black smoke. I can’t detect a major car performance hit when that happens, though, and I haven’t hit a point yet where my engine packs it in entirely. Broadly, I’m wondering whether engine rebuilds after this sort of damage might be a feature in career mode in the final game, but right now it’s too early to tell, in part because no car or engine tinkering or tuning is currently possible in this initial build. The original Wreckfest features a great upgrade system so it’s unlikely this will remain absent from Wreckfest 2, but the only thing we can do for now is apply paint.

There is impressive and distinct audio for an aching engine as opposed to a healthy one, and it’s part of an noticeably improved tapestry of sound overall. I particularly love the crackle of Wreckfest 2’s new (and currently unnamed) riff on a third-generation Chevrolet Cavalier (for clarity, it was initially dubbed the ‘Striker’, but following some fixes it’s now just called the ‘American 1’). I did initially have some early sessions where layers of sound would gradually drop out – first the engines, then impacts – until I was racing in silence, but I haven’t been able to reproduce it lately.

The AI is suitably belligerent, quick when they extract themselves from the pack, and prone to unpredictability and mistakes.

The actual racing, fortunately, is great. The AI is suitably belligerent, quick when they extract themselves from the pack, and prone to unpredictability and mistakes. Traditional racing and destruction derby are the only modes currently available, though. That does wear thin fairly quickly, but I can’t wait to see what other modes Bugbear has in tow for the final release. Caravans, please – as long as we’re speaking about towing.

The new off-brand Cavalier is actually my favourite of the four available cars to drive, as its front-wheel drive layout makes it quite stable. It’s also easier to recover from being turned around by aggressive competitors. By contrast, the pair of muscle cars here are a hoot to drift, but they generally just want to rotate the moment the AI starts harassing you. Of course, that is part of the deal of a high-contact racer like Wreckfest 2. You’re not going to get much sympathy for being crashed into.

Unfortunately, the crashing I do have had a minor problem with was Wreckfest 2 itself crashing to my desktop. I haven’t really been able to pin down what’s triggering it, and it’s been unpredictable. One afternoon I had a whole string of crashes, straight from the middle of races. The next day, not one. Obviously, as an early access project, Bugbear has plenty of scope to iron out such problems – but it’s still a caveat worth considering for those interested in buying Wreckfest 2 immediately in its current (and very much still gestating) form.

About Post Author

ThePawn.com

See author's posts

Continue Reading

Previous: Side Quest Review
Next: AI Limit Review

Related News

Lies Of P: Overture Review – Puppet Prelude
2 min read
  • Reviews

Lies Of P: Overture Review – Puppet Prelude

ThePawn.com June 6, 2025
The Ritual Review
4 min read
  • Reviews

The Ritual Review

ThePawn.com June 6, 2025
Predator: Killer of Killers Review
4 min read
  • Reviews

Predator: Killer of Killers Review

ThePawn.com June 5, 2025

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • New RTS title Game of Thrones: War for Westeros coming from PlaySide in 2026
  • Jurassic World Evolution 3 revealed at Summer Game Fest, launching in October 2025 on PC, PS5, and Xbox Series X/S
  • Dune Awakening Patch Notes - 1.1.0.5 Hotfix 1
  • Cyberpunk 2077 Patch 2.3 Release Date - Latest News
  • Dune Awakening Server Status - Latest Maintenance Alerts

From IGN

  • Sonic Racing: CrossWorlds' Takashi Iizuka on Crossover Racers Like Minecraft's Steve and How Travel Rings Change Everything - IGN Live 2025
  • MindsEye Director on the Importance of Allowing User-Generated Content in the Game | IGN Live 2025
  • Gearbox Says 'Take-Two Does Not Use Spyware in Its Games' as Borderlands Review-Bombing Continues
  • Celebrating a Decade of ARK: Survival Evolved — 10 Things Happening Now in the ARK Universe
  • Clair Obscur: Expedition 33 Cast Premieres the First 10 Minutes of the Game's Documentary at IGN Live 2025

From Kotaku

  • Splitgate 2 Dev Says He's Tired Of Playing Call Of Duty And Wants Titanfall 3 While Wearing A 'Make FPS Great Again' Hat: 'I’m Not Here To Apologize'
  • Kotaku’s Weekend Guide: 5 Great Games We’re Kicking Off The Summer With
  • Kotaku’s Biggest Gaming Culture News For The Week June 07, 2025
  • Kotaku’s Best Game Tips For The Week June 07, 2025
  • Kotaku’s Opinions For The Week June 07, 2025

.

You may have missed

I defeated a bird by talking to it about the Bible in this lo-fi first-person RPG where you’re a 19th century daemon summoner
2 min read
  • News

I defeated a bird by talking to it about the Bible in this lo-fi first-person RPG where you’re a 19th century daemon summoner

ThePawn.com June 8, 2025
Sonic Racing: CrossWorlds’ Takashi Iizuka on Crossover Racers Like Minecraft’s Steve and How Travel Rings Change Everything – IGN Live 2025
3 min read
  • Headlines

Sonic Racing: CrossWorlds’ Takashi Iizuka on Crossover Racers Like Minecraft’s Steve and How Travel Rings Change Everything – IGN Live 2025

ThePawn.com June 8, 2025
Today’s Wordle answer for Sunday, June 8
4 min read
  • News

Today’s Wordle answer for Sunday, June 8

ThePawn.com June 7, 2025
Innkeep lets you play an extremely suspect fantasy innkeeper, though I’m sure the bloodstains on your apron can be easily explained
2 min read
  • News

Innkeep lets you play an extremely suspect fantasy innkeeper, though I’m sure the bloodstains on your apron can be easily explained

ThePawn.com June 7, 2025
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.