Skip to content

ThePawn02

Gaming and Streaming Content

  • Blog
  • Editor's Picks
  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
  • Website Update
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2025
  • March
  • Wildgate: Hands-On With a 20-Player Outer-Space FPS That Mixes Sci-Fi With Sea of Thieves
  • Headlines

Wildgate: Hands-On With a 20-Player Outer-Space FPS That Mixes Sci-Fi With Sea of Thieves

Wildgate: Hands-On With a 20-Player Outer-Space FPS That Mixes Sci-Fi With Sea of Thieves
ThePawn.com March 25, 2025 4 min read
Wildgate: Hands-On With a 20-Player Outer-Space FPS That Mixes Sci-Fi With Sea of Thieves

Wildgate: Hands-On With a 20-Player Outer-Space FPS That Mixes Sci-Fi With Sea of Thieves

I guess I sorta suspected the day would come when my inner despot would awaken to wreak havoc on the galaxy, but I was surprised just how quickly it went down, after just a few minutes with the upcoming space-faring shooter: Wildgate. This chaotic sci-fi first-person shooter blends PvE and PvP objectives alongside exploration and combat on foot and aboard a ship that requires multiple people to operate – a formula that may feel quite familiar to any fellow Sea of Thieves fans. But unlike Sea of Thieves, where the chaos of player-on-player piracy is a somewhat infrequent and optional distraction, in Wildgate it’s the primary focus, and the inevitable clash of geared-up crews left me feeling the same heart-pounding intensity of a battle royale, as I barked commands at my crewmates and watched my enemies become just another cluster of space debris.

Wildgate pits five teams of four players against one another in a competitive space heist where time is of the essence and anything goes in these 20-40 minute brawls. Though there are 20 players in each procedurally generated world, you’re unlikely to run into any rival crews at the outset, instead using the calm before the storm to explore the miniature dungeons scattered throughout the cosmos. By delving into these places, slaying enemies that lie within, solving minor puzzles, and claiming loot, my squad and I gathered upgrades to bring back to our ship, including more powerful turrets, better shielding for our ship, ammo, healing items, and personal weaponry to carry into future battles. But our real purpose behind conquering these places as quickly as possible was to find the one and only Artifact hidden in each map. By collecting this all-important relic, every opposing team would be notified that we’d done so and be given an ongoing ping of our location as well. Then it was a mad dash to the Wildgate, and if we could fend off the enemy long enough to get to it, we’d instantly win the match and leave our adversaries choking on our space dust.

Naturally, every single rival player on the map would throw their full weight into preventing our escape, which is where the hilariously fun, full-on chaos of Wildgate shows itself. Though you can respawn infinitely after being killed, if someone destroys your ship, you’re knocked out of the match for good when killed, giving PvP especially high stakes. Ship-to-ship space combat is an intense, highly cooperative effort where you’ll need to share responsibility for piloting, manning mounted weapons, and repairing damage. The tools you’ve looted along the way can make that job easier and can have a pretty profound impact on how you approach combat. For example, on one run my crew found a bunch of close-range turrets that encouraged us to get up close and personal with the enemy to do high damage, while in another match I found a long-range sniper turret that allowed me to chip away at the enemy from a distance.

Of course, if you prefer a more subtle approach, you can always jump into space and jetpack your way aboard an enemy ship to blast enemies while they’re focused on piloting the ship, plant bombs to deal massive damage to their hull, steal the artifact out from under their noses if they’ve left it unguarded, or just hit the self-destruct button and defend the area until their core goes nuclear and wipes them out. This can turn the tables on an enemy that has better gear on their ship or has managed to outmaneuver you with their piloting skills by disrupting their ability to manage their vessel and pull focus from other, more pressing objectives.

If you’d rather not go through the trouble of hunting down an Artifact and racing through the escape gate, then you can do what I did and simply hunt down and eliminate every single enemy crew until you’re the last team standing. They can’t extract the Artifact if they’re dead, after all. This approach can prove especially effective since you’re able to scrap every downed ship for parts to add them to your growing arsenal. And if you’re especially slimy, like me, you can wait to ambush the enemy while they’re busy with a PvE dungeon, blowing up their ship while it’s unmanned, then swooping in to claim the hard-won loot from the area they were in the middle of clearing out. All’s fair in love and space piracy, my friends.

I was pleasantly surprised by the depth and replayability of this no-holds barred slugfest.

I was pleasantly surprised by the depth and replayability of this no-holds barred slugfest, and after more than six hours I still felt like I was only just beginning to figure out the best strategies to pull off a win consistently. For example, I learned the hard way that if you’re chasing an enemy ship who is seconds away from escaping through the Wildgate and you’re bombarding them with everything you’ve got, you should probably make sure you’re standing far enough away to not also blow yourself up in the process, resulting in a draw. Unlocking new characters and gear as you score XP also provides some new options, like the birdlike character, Mophs, whose unique ability to become invisible when boarding enemy ships can be especially useful in pulling off subterfuge.

After the small taste, I already get the impression that Wildgate will be one of those games where crazy things happen every single match that send me howling to my friends in victory or defeat, then swapping war stories with anyone who will listen the next morning, and if it manages to pull that off, it could very well be my next squad-based obsession.

About Post Author

ThePawn.com

See author's posts

Continue Reading

Previous: Dreamhaven Showcase Pulls Back Curtain on Former Blizzard Leads’ New Adventure
Next: The Witcher 4 won’t be out until sometime in 2027 at the soonest, CD Projekt says

Related News

The Biggest Reveals From IGN Live 2025 So Far
5 min read
  • Headlines

The Biggest Reveals From IGN Live 2025 So Far

ThePawn.com June 8, 2025
Sonic Racing: CrossWorlds’ Takashi Iizuka on Crossover Racers Like Minecraft’s Steve and How Travel Rings Change Everything – IGN Live 2025
3 min read
  • Headlines

Sonic Racing: CrossWorlds’ Takashi Iizuka on Crossover Racers Like Minecraft’s Steve and How Travel Rings Change Everything – IGN Live 2025

ThePawn.com June 8, 2025
MindsEye Director on the Importance of Allowing User-Generated Content in the Game | IGN Live 2025
2 min read
  • Headlines

MindsEye Director on the Importance of Allowing User-Generated Content in the Game | IGN Live 2025

ThePawn.com June 7, 2025

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • New RTS title Game of Thrones: War for Westeros coming from PlaySide in 2026
  • Jurassic World Evolution 3 revealed at Summer Game Fest, launching in October 2025 on PC, PS5, and Xbox Series X/S
  • Dune Awakening Patch Notes - 1.1.0.5 Hotfix 1
  • Cyberpunk 2077 Patch 2.3 Release Date - Latest News
  • Dune Awakening Server Status - Latest Maintenance Alerts

From IGN

  • The Biggest Reveals From IGN Live 2025 So Far
  • Sonic Racing: CrossWorlds' Takashi Iizuka on Crossover Racers Like Minecraft's Steve and How Travel Rings Change Everything - IGN Live 2025
  • MindsEye Director on the Importance of Allowing User-Generated Content in the Game | IGN Live 2025
  • Gearbox Says 'Take-Two Does Not Use Spyware in Its Games' as Borderlands Review-Bombing Continues
  • Celebrating a Decade of ARK: Survival Evolved — 10 Things Happening Now in the ARK Universe

From Kotaku

  • Splitgate 2 Dev Says He's Tired Of Playing Call Of Duty And Wants Titanfall 3 While Wearing A 'Make FPS Great Again' Hat: 'I’m Not Here To Apologize'
  • Kotaku’s Weekend Guide: 5 Great Games We’re Kicking Off The Summer With
  • Kotaku’s Biggest Gaming Culture News For The Week June 07, 2025
  • Kotaku’s Best Game Tips For The Week June 07, 2025
  • Kotaku’s Opinions For The Week June 07, 2025

.

You may have missed

The Biggest Reveals From IGN Live 2025 So Far
5 min read
  • Headlines

The Biggest Reveals From IGN Live 2025 So Far

ThePawn.com June 8, 2025
I defeated a bird by talking to it about the Bible in this lo-fi first-person RPG where you’re a 19th century daemon summoner
2 min read
  • News

I defeated a bird by talking to it about the Bible in this lo-fi first-person RPG where you’re a 19th century daemon summoner

ThePawn.com June 8, 2025
Sonic Racing: CrossWorlds’ Takashi Iizuka on Crossover Racers Like Minecraft’s Steve and How Travel Rings Change Everything – IGN Live 2025
3 min read
  • Headlines

Sonic Racing: CrossWorlds’ Takashi Iizuka on Crossover Racers Like Minecraft’s Steve and How Travel Rings Change Everything – IGN Live 2025

ThePawn.com June 8, 2025
Today’s Wordle answer for Sunday, June 8
4 min read
  • News

Today’s Wordle answer for Sunday, June 8

ThePawn.com June 7, 2025
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.