![Overwatch 2’s new Perks sound fun—but they could also be a balancing nightmare](https://dotesports.com/wp-content/uploads/2025/02/image-2025-02-12T141049.519.jpg)
Overwatch 2’s new Perks sound fun—but they could also be a balancing nightmare
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Overwatch 2 is aiming to change the game with its new Perks system starting in season 15, but it seems like there’s a really thin line between innovative fun and oppressive annoyance.
Perks aren’t a new idea in games, but they could change how OW2 feels entirely. They’re hero-specific upgrades that players unlock throughout the duration of a match, with one Minor Perk and one Major Perk to grab via XP earned while playing. Many games have similar mechanics, such as several MOBAs. Looking at the massive list of Perks in OW2 to begin with in season 15 (there’s four each for all 43 heroes, so that’s 172 to begin with), most of them sound fun and interesting, but I feel like a few heroes could easily get out of hand. And this brings about a concern for balance troubles in a game with a roster that big.