Skip to content

ThePawn02

Gaming and Streaming Content

  • Blog
  • Editor's Picks
  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
  • Website Update
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2025
  • February
  • My respec in Avowed turned the combat from Skyrim into Dishonored, and now I’m having a blast as an invisible parkour sword-mage
  • News

My respec in Avowed turned the combat from Skyrim into Dishonored, and now I’m having a blast as an invisible parkour sword-mage

Finally, a game has broken me of my phobia of do-overs.
ThePawn.com February 17, 2025 5 min read
My respec in Avowed turned the combat from Skyrim into Dishonored, and now I’m having a blast as an invisible parkour sword-mage

Finally, a game has broken me of my phobia of do-overs.

My first 15 hours in the Living Lands were a bit of a blundering affair. The game’s progression doesn’t pigeonhole you into any particular class path, and each time you level up you can pick abilities from Fighter, Ranger, and Wizard pools. Within each path, certain abilities and upgrades of existing ones require you to reach a particular level, but by and large if you see an ability you like the sound of across another of the paths, you can grab it freely. It’s an interesting system that kind of flies in the face of typical RPG progression that rewards some degree of class-based specialisation.

Not used to this freeform levelling system, and leaning on my ‘Safe-Experimental’ build that I’d often go for in Elder Scrolls games, I opted for something of a Spellsword—a more or less even split between melee and magic abilities. Avowed lets you insta-swap between two different weapon sets with a single key press, so I figured wand and spellbook on one set, and sword-and-shield on the other should do the trick.

Avowed review: The classic Obsidian flair
Avowed tips: How to start off right
Avowed companions: Party’s all here
Best Avowed builds: Freeform skill builds
Avowed best weapons: What to dual-wield

But for reasons I still don’t understand, the upgrade that was supposed to make my wand Power Attacks explode on impact didn’t seem to work (nor did its Tier 2 upgrade), and the shield bash that was supposed to disrupt enemy spells and attacks felt puny and inconsistent. As a mage I felt like a First Year at Hogwarts summoning useless sparkles from my wand, and as a fighter I felt like a featherweight trying hopelessly to outmuscle heavyweight enemies. Things just weren’t clicking, and in a game where combat is a major focus, that meant that my early hours were mired by frustration.

All along, Avowed gives you the option to respec, but I’ve always had a weird psychological block around that, maybe because doing so meant conceding that my first-choice way to play wasn’t viable. It took me deep until the final chapter of Baldur’s Gate 3 to accept that a straight Warlock build just didn’t work as well in the game as it does in tabletop D&D, and in the past I’d embrace the challenge of working with the hand I’d dealt myself in the hope that the in-game reality would eventually come close to the fantasy I’d had in my head about a particular build. In Baldur’s Gate 3, I waited a little too long to shift to the infinitely more fun Sorlock (Sorceror-Warlock), but man am I glad I didn’t wait (well, more than 15 hours) before respeccing in Avowed. In fact, without it, I’m not sure I’d have pushed on with the game.

Soon after entering the second of the game’s four overworld regions, I committed to the respec, which you can do at a cheap and cheerful price. Out went all my Fighter abilities, and in came a couple of Ranger ones that not only elevated my own experience, but felt like how the game actually wants to be played. Avowed has pretty robust underlying movement mechanics, and unlocking these abilities gave me a level of lethality and mobility that whisked me back to my glory days of leaping around the streets of Dunwall in Dishonored.

A battle with mushroom creatures in Avowed.

(Image credit: Obsidian Entertainment)

First up, there’s Power Slide. From the off, you can ground-slide in Avowed by sprinting then hitting the crouch key, but it doesn’t serve that much purpose until you unlock this ability, which knocks down enemies that you slide into (and stuns them when upgraded). Perhaps most important, however, is Shadowing Beyond, which lets you turn invisible mid-combat, completely reposition yourself, and deliver a magic-infused backstab for massive damage.

Suddenly, despite being a lightly armoured dweeb with a spellbook in one hand and sword in the other, I was a killing machine, charging headlong at xaurips and sliding underneath their thrown spears to knock out their feet from under them. High-level encounters (marked with three skulls to indicate ‘Don’t mess with us’) that I’d previously have avoided became challenging but beatable skirmishes, in large part thanks to my ability to disappear from sight, then reappear with my flaming sword sticking out of the chest of the baddest baddie on the battlefield (sometimes yanking it out to make them one-shot dissipate into a rainbow of Essence confetti). When things get a bit hairy in battle, I go invisible, scramble up to a ledge (again, the game’s parkour-climby mechanics encourage this), then rain ice and fire from on high, with the elevated view allowing me to aim my AoE attacks at the ground much more precisely than when I’m down in the thick of things.

Where before I was struggling to find breathing room as I tried shifting between melee combat and ranged magic, now I’m weaponising and maximising the game’s movement mechanics, lifting the flow of battle from fairly rote ARPG combat to high-level first-person action. Avowed is a game with a robust movement system, so it’s a little strange that you can find yourself playing through it without engaging in the abilities that really take advantage of it, but I’m still grateful that it makes respeccing so simple that you can course-correct with ease.

Stabbing a xaurip in Avowed.

(Image credit: Obsidian Entertainment)

There are still a couple of movement-exploiting attacks I’d love to add to my mobile mage-assassin arsenal, such as the Power Jump that lets you leap down off a ledge into the fray with an enemy-toppling ground pound, but it’s clear I’m now on a path that both works for me and complements the game’s core mechanics. I now look forward to encounters instead of finding them a hindrance to exploring the lovely world and powering through the solid story.

Yes, maybe it’s indicative of iffy game design that a couple of small changes to a build could so drastically change your experience from a tedious to a delightful one (looking at you, Elden Ring). There’s a discussion to be had there, but not on my game time, and maybe there’s something to be said for an RPG that gives you so much build freedom that you can make a truly crap build like I initially did. Avowed, and Baldur’s Gate 3 before it, have gotten me to finally snap out of trying to accommodate a flawed build when it’s clearly not working, and stubbornly sticking to a build on the principle that ‘if the game allows this, then it should work.’ In hindsight, if I’d known I could change my envoy from Neville Longbottom to Corvo Attano in a few clicks, I’d have done it sooner.

About Post Author

ThePawn.com

See author's posts

Continue Reading

Previous: About darn time: Microsoft says it has fixed the annoying lag in Windows Explorer when working with cloud-based files
Next: WoW next big patch, Undermine(d), gets a release date, starting the countdown clock until my gaming time is entirely consumed with doing donuts in my new ride

Related News

In a world without Dishonored, I’ve started to wish for a sequel to Thief 2014
7 min read
  • News

In a world without Dishonored, I’ve started to wish for a sequel to Thief 2014

ThePawn.com June 21, 2025
Total War: Warhammer 3’s latest patch radically reattunes its magic item system: ‘In total some 600 ancillaries have had their effects and rarity adjusted’
3 min read
  • News

Total War: Warhammer 3’s latest patch radically reattunes its magic item system: ‘In total some 600 ancillaries have had their effects and rarity adjusted’

ThePawn.com June 21, 2025
Grounded 2 will have less frequent, much larger early access updates
2 min read
  • News

Grounded 2 will have less frequent, much larger early access updates

ThePawn.com June 21, 2025

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Chrono Odyssey Preview
  • Warhammer 40,000: Space Marine Review
  • Dune: Awakening Review
  • How to get a Worm Tooth in Dune Awakening
  • Phasmophobia Chronicle Update Release Date - Latest News

From IGN

  • Limited Edition IGN Artist Series Hellwalker Prints from Dave Rapoza Now Available
  • Duke Nukem Rights Acquired by Devil May Cry and Castlevania Showrunner
  • Anime Rising Codes (June 2025)
  • Rockstar Fans Think They've Worked Out the Truth Behind Those Red Dead Redemption Teases — and It's Not What They Were Hoping For
  • Parasite Testing Codes (June 2025)

From Kotaku

  • Kotaku’s Weekend Guide: 3 Delightful Games We’re Swinging Into Summer With
  • Mario Kart World's Mirror Mode Is A Little Too Confusing To Activate
  • Six Things I Wish I Knew Before Setting Up My Switch 2
  • Sprite + Tea Review: This Crap Needs To Be Outlawed
  • What Do Smart Steering And Auto-Accelerate Do In Mario Kart World?

.

You may have missed

In a world without Dishonored, I’ve started to wish for a sequel to Thief 2014
7 min read
  • News

In a world without Dishonored, I’ve started to wish for a sequel to Thief 2014

ThePawn.com June 21, 2025
Total War: Warhammer 3’s latest patch radically reattunes its magic item system: ‘In total some 600 ancillaries have had their effects and rarity adjusted’
3 min read
  • News

Total War: Warhammer 3’s latest patch radically reattunes its magic item system: ‘In total some 600 ancillaries have had their effects and rarity adjusted’

ThePawn.com June 21, 2025
Grounded 2 will have less frequent, much larger early access updates
2 min read
  • News

Grounded 2 will have less frequent, much larger early access updates

ThePawn.com June 21, 2025
Tempest Rising’s first major update targets the Command and Conquer successor’s multiplayer, adding 6 maps, a 2v2 ranked mode, and an extensive balance overhaul
2 min read
  • News

Tempest Rising’s first major update targets the Command and Conquer successor’s multiplayer, adding 6 maps, a 2v2 ranked mode, and an extensive balance overhaul

ThePawn.com June 21, 2025
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.