PlayStation’s obsession with live-service games has reportedly wasted the time of 2 more studios. It’s got to stop

PlayStation’s obsession with live-service games has reportedly wasted the time of 2 more studios. It’s got to stop

PlayStation’s obsession with live-service games has reportedly wasted the time of 2 more studios. It’s got to stop

PlayStation’s incessant need to try and pump out lucrative live-service titles like Destiny or Fortnite has scarred the gaming industry in several ways over the past few years, and thankfully, it seems the company has finally given up.

Concord was the biggest and most blatant failure of Sony’s attempts to recreate the successes that only a handful of titles have been able to foster in gaming across any platform. Rare titles like Warframe, GTA Online, Genshin Impact, Apex Legends, and the two aforementioned titles above are few and far between. But that hasn’t stopped Sony from pivoting talented studios away from what has made them successful in the past to try and recapture GaaS (games as a service) glory. Live-service titles are extremely expensive to maintain, and Sony and many very unfortunate developers have found this out the hard way.

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