Though Path of Exile 2 has been seeing unprecedented player counts and receiving stellar reviews, the game’s loot system leaves a lot to be desired. After players complained the game wasn’t rewarding enough, the devs have finally stepped in to patch things up.
In a Dec. 10 blog post outlining current and upcoming changes to the game, which is currently out as an early access title with a $30 price tag (and will remain as such for at least half a year), the developers at Grinding Gear Games addressed the numerous concerns expressed by both hardcore and new players. One of the major points of contention for the community has been the loot, or lack thereof, as beating a challenging boss would often net you a few white items, maybe some currency, and, if you’re really lucky, a useless magic or rare item. This made for quite the unfun and unsatisfying experience, and many players expressed that they would not be running the endgame or campaign loops. Thankfully, the devs looked at the feedback and decided to step in, bumping drop rates significantly, especially for campaign boss kills.