Silent Hill 2 Remake Patch 1.04 Adds Progress Breaking Bug

Silent Hill 2 Remake Patch 1.04 Adds Progress Breaking Bug

Silent Hill 2 Remake Patch 1.04 Adds Progress Breaking Bug

The Silent Hill 2 remake received its first big update yesterday in Patch 1.04, but it also reportedly includes a progress breaking bug.

Eurogamer reported that several Silent Hill 2 players shared their frustration online as the game’s Labyrinth section now lives up to its namesake a little too well, trapping players inside its walls forever as a result of the bug.

This section is a giant puzzle, as players must manipulate a cube to shift the walls around and open new pathways to progress. That’s how it worked until Patch 1.04 was released, however, as some pathways now won’t open at all.

Users reported the bug across both versions of Silent Hill 2, on PC and PlayStation 5, but developer Bloober Team has yet to comment on it.

Those on PS5 with a disc copy of the game and a save before entering the Labyrinth section can access a tedious workaround; by uninstalling Silent Hill 2, turning their PS5 offline, then reinstalling it without the update, but most fans are hoping Bloober Team is working on a hotfix in the meantime.

The patch otherwise addressed gameplay issues and improved technical performance, but perhaps none of the fixes were for issues as significant as the progress breaking bug it added. Some funnier bugs addressed included protagonist James teleporting through a peephole and getting stuck in a window near Neely’s Bar.

Bloober Team and publisher Konami released the Silent Hill 2 remake on October 8 to glowing critical reception and strong sales, leaving many fans of the previously dormant horror franchise eager for more.

Bloober has said it’s open to making other Silent Hill games, though at the moment is focused on its sci-fi survival horror game Cronos: The New Dawn.

In our 8/10 review of the Silent Hill 2 remake, IGN said: “Silent Hill 2 is a great way to visit – or revisit – one of the most dread-inducing destinations in the history of survival horror.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

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