Hi-Fi Rush 2 Dev Wants It to Have ‘A More Open World Type of Experience,’ New Owner Says

Hi-Fi Rush 2 Dev Wants It to Have ‘A More Open World Type of Experience,’ New Owner Says

Hi-Fi Rush 2 Dev Wants It to Have ‘A More Open World Type of Experience,’ New Owner Says

Hi-Fi Rush 2 looks like a certainty following PUBG company Krafton’s acquisition of Tango Gameworks.

Microsoft shocked the video game world when it closed Japanese studio Tango Gameworks earlier this year as part of devastating cuts that saw 1,900 staff let go from its gaming business.

Three months later Krafton announced its intention to buy Tango Gameworks. Only the Hi-Fi Rush intellectual property was brought over as part of the studio transfer from Microsoft-owned Zenimax Media to Krafton, leaving the likes of The Evil Within and Ghostwire: Tokyo behind.

In a new interview with GamesIndustry.biz, Krafton’s head of corporate development Maria Park was asked about the company’s plan for the Hi-Fi Rush franchise following the acquisition. Park said Tango Gameworks wants to bring the first game to other platforms, such as Nintendo Switch, and wants to work on Hi-Fi Rush DLC. Rather than rush out a sequel, Tango Gameworks wants to “take the necessary time to refine the game and come up with a different experience,” Park added.

But what of the sequel? Park revealed that not only was Tango Gameworks working on Hi-Fi Rush 2 when Krafton first met with the team, but it had a six month old build ready, with the goal of offering a more open world type of game after the linear level design of the first.

“Yes, the team was working on Hi-Fi Rush 2 when we first met them,” Park said. “They want to make sure [it] surpasses the expectations of the existing fans. For instance, some of the feedback about Hi-Fi Rush was that some people felt it was [just] going through factories, so now they want to give a more open world type of experience. I don’t think it’s going to be completely open world, but a more dynamic environment [that] you play in. Also, having more advanced technology applied to the rhythm action so that it feels more synchronized.”

I don’t think it’s going to be completely open world, but a more dynamic environment [that] you play in.

Park continued: “I think the build that we looked at was about six months old when we went to meet with them. At the moment, because the IP acquisition is in progress, it’s been on hold because all the related assets and tools will be transferred to Krafton from Microsoft. But yes, we’ll continue working on it for sure. Like I said, we won’t really rush to the market just to deliver a sequel. We want to make sure that the sequel is actually at a quality level that surpasses the community’s expectations.”

Meanwhile, Park confirmed Tango Gameworks was working on anniversary content for The Evil Within, which is now unlikely to see the light of day. Park also said that by the end of the acquisition process, around 70 to 80 of Tango’s 90 staff will have joined Krafton. “We’re also going to backfill some of the positions that are immediately in need,” Park added. “So the studio total will probably add up to around 90 to 100 towards the end of the year or the beginning of the next.”

Park also teased that Tango Gameworks has a new co-op online game under development, and that Krafton will bring its live-service expertise to bear and “help bring it to the next level.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].

About Post Author