Elden Ring Shadow of the Erdtree Patch 1.15 Fixes Bugs and Makes Performance Improvements

Elden Ring Shadow of the Erdtree Patch 1.15 Fixes Bugs and Makes Performance Improvements

Elden Ring Shadow of the Erdtree Patch 1.15 Fixes Bugs and Makes Performance Improvements

Elden Ring developer FromSoftware has released patch 1.15 for the action game and its expansion, Shadow of the Erdtree across PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and PC via Steam.

Patch 1.15 comes hot on the heels of Elden Ring’s big balance-changing 1.14 update, and thus does not contain any further balance changes or additional features. Check out the patch notes below, courtesy of publisher Bandai Namco.

Elden Ring is one of the biggest video games of recent years, selling an incredible 25 million copies since going on sale in 2022. The Shadow of the Erdtree DLC is a hit, too, selling five million in just three days despite tough requirements.

IGN’s Elden Ring Shadow of the Erdtree review returned a 10/10. We said: “Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single-player DLC expansions. It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested fans to chew on.”

Elden Ring update 1.15 patch notes:

Bug Fixes

Fixed a bug where the cutscene that plays when entering the Shadow Keep Church District would play again when re-entering the area.Fixed a bug where some of the Golem Fist weapon attacks would not deal damage when the player was affected by certain special effects.Fixed a bug where the Golem Fist weapon one-handed heavy attack power was lower than expected.Fixed a bug that prevented the Aspects of the Crucible: Thorns incantation from being cast when used in quick succession.Fixed a bug where the Smithing Talisman effect did not apply to some weapons’ throwing attacks.Fixed a bug that prevented the use of ashes in some areas of the Scadutree Avatar battle arena.Fixed a bug where Rellana, Twin Moon Knight would sometimes perform unexpected actions when interacting with objects in the battle area.Fixed a bug that allowed Skills to be used in incorrect combinations with Weapons under certain circumstances.Fixed a bug that caused unexpected rendering and behavior of some enemies under certain circumstances.Fixed a bug where some sound effects did not play correctly.Several performance improvements and other bug fixes.Further fixes were added to the game’s end credits.

Possible unstable performance fixes

For the PS5 version of the game, unstable framerate may be improved by using the “Rebuild Database” option from the device’s safe mode.In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the “System” > “Graphics ” > “Ray Tracing Quality” from the title screen or in-game menu.In the PC version, the message “Inappropriate activity detected” may appear without cheating.To fix this issue, please verify the integrity of the game’s files before restarting the game.In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].

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