Zelda Echoes of Wisdom’s original concept would have led to a completely different game

Zelda Echoes of Wisdom’s original concept would have led to a completely different game

Zelda Echoes of Wisdom’s original concept would have led to a completely different game

The release of The Legend of Zelda: Echoes of Wisdom is quickly approaching and the developers have shared some interesting insights into how the game was created. In an interview published by Nintendo, director Tomomi Sano and producer Eiji Aonuma discussed many of the early concepts developer Grezzo experimented with.

According to developer Satoshi Terada, the team flirted with the concept of Link using a “copy and paste” mechanic that allowed Link to create his own dungeons by duplicating the items within them. This became known as the “edit dungeon” mechanic because the gameplay was created by the player and not the developer. When this idea was presented to Aonuma, he suggested that these items be placed all over the game instead of just in dungeons, which eventually led to the creation of the Echoes mechanic.

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