Starfield Update 1.14.70 Is Out to Coincide With Release of Shattered Space

Starfield Update 1.14.70 Is Out to Coincide With Release of Shattered Space

Starfield Update 1.14.70 Is Out to Coincide With Release of Shattered Space

The Shattered Space expansion for Starfield is now available and Bethesda has released update 1.14.70 to get its space role-playing game ready.

The patch notes were shared on X/Twitter and cover the main Starfield and not just its expansion. While some points are fairly standard, covering the likes of “general performance and stability improvements,” others are more fun. “Autumn Macmillan no longer repeats herself when asking about her sister,” for example.

Myriad quest bugs have also been addressed, in missions such as Brownout, Due In Full, Eye Witness, Hostile Intelligence, In Memoriam, and many more. Bethesda has also applied many changes to specific areas of the game by enhancing textures and more.

The Shattered Space expansion arrived today, September 30, and adds a chunk of new story to the science fiction RPG. Players can “travel to the home world of House Va’ruun for the first time, explore the handcrafted new location, and uncover the mysteries surrounding the followers of the Great Serpent,” according to the official synopsis.

For those frustrated by the thousand plus, mostly desolate planets of the base game will also be relieved to hear Shattered Space never sends players off-planet. “You’re free to leave at any time, but the story is fully centered around life on the Va’ruun home world,” lead creative producer Tim Lamb said earlier in September.

Those looking to dig into the expansion can check out IGN’s guide on all the space hoops Bethesda sends players through before starting the expansion.

Starfield Update 1.14.70

Features

Creation Kit: The automated process used to create models for Distant LOD is now available

General

General performance and stability improvementsResolved an issue that limited the number of loaded creations to 255Lighting changes and enhancements have been made throughout the gameMade several visual improvements and bug fixes for weapon modelsImproved player headtracking when exiting dialogueThe player’s camera should no longer be jostled when jumping

Gameplay

The Annihilator Particle Beam damage-over-time effect no longer affects CompanionsRobots and Turrets will now take damage from EM weaponsCrafting: Addressed an issue with The Boom Pop! Dynamite recipeElite Crew: Autumn Macmillan no longer repeats herself when asking about her sisterAddressed an issue with Crowd behavior near The Well elevator in the New Atlantis Spaceport when combat is initiated

Quests

Brownout: Addressed an issue with progression after speaking with Joyce Osaka in New HomesteadDue In Full: Addressed a rare issue with The Delinquent Space Ship appearingEye Witness: Player can no longer enter the destroyed ship on the spaceport landing padHostile Intelligence: Addressed an issue that could cause the door to the Security Office to be inaccessible if they fast travel away and wait during this quest objectiveIn Memoriam: Addressed an issue that could prevent progression during the “Speak with Sarah” objective that takes place near the waterfallIn Memoriam: Fixed an issue that could prevent the objective “Proceed to Cassiopeia I” from completing if the planet had been visited previouslyLeader of the Pack: Addressed an issue that could prevent the Ashta Alpha from being aggressiveLegacy’s End: Addressed an issue that could prevent interaction with Delgado if siding with SysDefLegacy’s End: Released Crimson Fleet prisoners will no longer target Ikande after obtaining weaponsManaging Assets: Addressed a rare issue that could prevent Tomo from appearing at ParadisoOne Giant Leap: Fixed an issue that could cause incorrect music to play during the Unity SceneOne Giant Leap: Addressed an issue with Audio that could occur during the creditsOne Small Step: Resolved a rare camera issue that could occur if the first Crimson Fleet ship in the tutorial is boardedRevelation: Addressed an issue with Quest Target consistency in the final encounterRook Meets King: Dmitri Moldavski will now respond as intended if Austin Rake is killed during the encounterRook Meets King: Addressed an issue where one of the Ragana crew was using the incorrect weapon animationsRough Landings: Fixed a rare issue with Milena Axelrod’s ship to appearingThe Best There Is: Addressed an issue that could prevent Huan from moving to the Jade Swan after the first meetingThe Best There Is: The Jade Swan is now accessible if the player still has the “Search and Seizure” quest activeThe Best There Is: Addressed an issue that could make the UC Vigilance difficult to locate because it was very far awayThe Showdown: Resolved an issue that could cause the door to the Strikers Hangout to remain locked

Locations

Akila: Updated some textures in the SlumsAkila: Resolved a collision issue with bunk bedsDeserted Biotics Lab: Fixed missing panels on the exterior floorLair of the Mantis: Resolved a minor texture issue that could appear on some panelsLondinion Steam Tunnels: Fixed collision in an area that could allow players to get out of boundsMaheo I: Closed an open gap on the roof of Sonny Di Falco’s MansionNeon: Nyx’s Apartment: Fixed an issue with collision in the areaNeon: Addressed a collision issue with grated panels in EbbsideNew Atlantis: Addressed small areas where water in the lake North of New Atlantis could appear to intersect terrainStroud-Eklund Staryard: Addressed collision in an areaThe Clinic: Addressed a visual issue that could appear in Dr. Cassidy’s officeThe Red Mile: Addressed a collision issue under the platforms in the final area

Ships

Ship Builder: A new option has been added to the game settings to allow for toggling Flip Merge behavior useShip Builder: Fixed an audio issue that could occur when deleting a habShip Builder: Fixed a crash that could occur when modifying a ship that contained a live mineAddressed an issue that could allow non-sellable ships to be sold to vendors

Vehicle

Addressed an issue with Set Active in the Vehicle menu when using a gamepadFixed an issue with the position of Wheel VFXAddressed an issue with opening the Favorites menu while entering the vehicleName plates and health bars will now display consistently while in a vehicleSettings for look sensitivity will now affect the vehicle cameraKaiser and Vasco will no longer both sit in the Rev-8 when following the playerThe vehicle icon will no longer display in interior mapsThe vehicle lights will no longer be automatically on when loading a saveThe fast travel distance for the vehicle is now in-line with other POIs and landed ships

UI

Xbox Display Settings: Resolved an issue where setting the frame rate target to 60 would automatically revert the priority back to performanceRemoved a debug string that would display when uploading saves on Xbox to Customer ServiceUpdated the Skills menu to resolve an issue in Large Font Mode for certain languagesResources with long names are now truncated for Large Font Mode when scanningResolved an issue with Large Font Mode in the Barter Menu when selling higher quantities of itemsTemporary text will no longer display if you quickly select the “Continue” option from the Main MenuShip registration costs will now display the accurate amount both on vendors and the hangar menuAddressed Mass display when selling items from ship cargoSkill Challenge pop-ups will now have truncated text instead of shrunken text where applicableResolved an issue with gravity wells appearing on the Missions Menu when opening it from the StarmapLocation names and quest objectives will now truncate properly on the planet mapCreations store title displays fully in all languagesA message prompt will appear when trying to load a save where a Creation is unavailable on the current platformWeapons will default to their original skin in menus if a weapon skin creation is disabledAddressed an issue with sorting for Best Results in Creations menuAddressed an incorrect notification of insufficient credits when an exceptionally large number of credits are availableAmmo counts should now display correctly for values over 100,000The damage popup can now display numbers larger than 4 digitsAddressed an issue caused by aiming down sights while pickpocketing a characterCrew menu will now correctly display when someone is assigned to the player’s homeThe repair button is no longer visible in the hangar inspect menuResolved an issue with waiting that could briefly cause unintended text to appearHealing items now preview the amount of health restoredStorage containers will now have their weight updated when all items are cleared from themThe ship marker in the scanner will display at the correct location when docked at a space stationCrafting completion confirmation prompt will now be spaced correctly for longer titlesTunneling creatures will no longer show their nameplates or quest targets when tunnelingScanner Anomalies can now be a landing target while piloting a ship in orbit

Audio

Increased center channel audio usage for surround sound setupsAddressed an issue that could cause power allocation audio to play repeatedly while the engine system is damaged with one power allocatedEcliptic Mercenary voices now use the same filtering in all languages

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

About Post Author