Frostpunk 2 Review – Drawing A Line In The Snow

Frostpunk 2 Review - Drawing A Line In The Snow

Frostpunk 2 Review - Drawing A Line In The Snow

In Frostpunk 2, I was responsible for a growing population of desperate people, trying to forge a new life in a world that had frozen over. One of the city’s factions pleaded that I, the steward, repeal a law that would require citizens to rotate relationships in order to increase childbirth, and instead enact a law that forced mandatory marriage. By my personal morals, neither law was the right one, but I was at the mercy of my people, the communities they had built, and the radical factions that had formed from extreme ideologies. This is what they wanted. Still, my doubt outweighed their request and I denied. In turn, that faction conducted a protest that would erupt into a civil war. Chaos ran rampant, tension rose, and the trust I had forged with my people diminished. I knew this would happen. After all, it’s the fragile society I built, whether I liked it or not. After 30 hours in Frostpunk 2, to me, it was just another day as a steward attempting to mitigate the downfall of a civilization hanging on a thread wearing thin.

Frostpunk 2 is a compelling, while cynical, view of survival, and a challenging strategy game that sets itself apart from its contemporaries in the city-building genre. Did I feel good watching a city I had developed over the course of nine in-game years start to come apart at the seams, despite having a stockpile of resources to survive for years to come? No. But Frostpunk 2 taught me that I’m not supposed to feel good about it. Instead, it conditioned me to accept that, no matter my best-laid plans, unifying a society with a shared vision of the future was a fool’s errand.

Frostpunk 2

Like the first Frostpunk, this sequel is a survivalist city builder that sees you managing your resources to, hopefully, thrive in a world that’s been frozen over and where fatal storms loom on the horizon, all while navigating the harrowing needs of the planet’s last known survivors. Surviving mother nature’s greatest woes is one thing, but surviving human nature is the true adversary. This means that while you build a city, you’re also building the values of society’s future, creating two distressing challenges to juggle at once. Governing the laws and vision of the future was a defining characteristic of the first Frostpunk, and what separated it from other city builders of the genre at the time–Frostpunk 2 is a natural evolution of that.

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