Larian Studios CEO was worried Baldur’s Gate 3 had too much cut content
Baldur’s Gate 3 is a massive game by any metric: Its sheer scale and depth of content available are quite impressive. However, as Larian Studios CEO Swen Vincke recently revealed, the game was meant to be even larger during development.
In a new BAFTA video interview released on Friday, Aug. 16, Vincke was asked about Baldur’s Gate 3 secrets that not many people knew about. In response, he stated that the game was initially meant to be much larger and included many elements that were ultimately removed.