It’s been five years since Teamfight Tactics launched within the League of Legends client and quickly transformed into a standalone sensation, capturing the hearts of millions of players worldwide. Since League‘s release in 2009, numerous game modes have come and gone. But the TFT team knew the autobattler would be different.
“We knew we had something special on our hands,” said Lynda Tang, TFT’s senior tech designer, in an exclusive interview with Dot Esports. She joined Riot as an intern and helped in the creation of TFT with roughly 40 other people, including the current gameplay director and one of the most beloved people in the community, Stephen “Mort” Mortimer.