<p><img loading=”lazy” src=”https://www.gameinformer.com/sites/default/files/styles/body_default/public/2024/07/05/d1a3a57f/the-art-of-hades-ii-with-jen-zee.jpg” width=”800″ height=”450″ alt=”The Art of Hades 2 with Jen Zee” typeof=”foaf:Image” class=”image-style-body-default” /></p>
<p>In this exclusive video, <em>Game Informer</em> interviews <a href=”https://x.com/0jenzee0″>Jen Zee,</a> the renowned art director behind Supergiant Games’ Bastion, Transistor, Pyre, and your favorite characters in Hades, about the making of <a href=”https://www.gameinformer.com/tips/2024/05/06/a-brief-hades-ii-spoiler-free-starter-guide”>Hades II.</a> We discuss how art history inspired Jen when depicting Melinoë, why she loved revisiting her past work, the graphical differences between Hades and its successor, and fan art from Supergiant’s community. </p>
<h2>The Art of Hades II with Supergiant Games’ Jen Zee | Interview:</h2>
<iframe width=”560″ height=”315″ frameBorder=”0″ allow=”autoplay” allowfullscreen=”” frameborder=”0″ height=”360″ src=”https://www.youtube.com/embed/4r9vkQ7i3Fg” width=”640″></iframe>
<p>Thanks to our associate editor, Marcus Stewart, and freelance video editor, Evan Campbell, for helping me bring this video to life. Find more exclusive coverage of Hades II <a href=”gameinformer.com/hades2″>right here.</a></p>