As the dust settled on a hectic (and messy) launch, I got the chance to talk with FPS XDefiant’s executive producer Mark Rubin, and creative director Safy Saada, about the free-to-play Call of Duty-like’s first few weeks, how the Ubisoft team balances the game, all-important bunny hopping, creating good maps, and the…Read more...
As the dust settled on a hectic (and messy) launch, I got the chance to talk with FPS XDefiant’s executive producer Mark Rubin, and creative director Safy Saada, about the free-to-play Call of Duty-like’s first few weeks, how the Ubisoft team balances the game, all-important bunny hopping, creating good maps, and the…