Late into Shadow of the Erdtree, Elden Ring’s first and only DLC, I encountered something I’d never seen before in a From Software game. Nestled in a far corner of the Land of Shadow was a village untouched by the death, devastation, and decay left in the wake of Messmer The Impaler’s bloody conquest. There, I watched trees sway gently as the wind swept through and marveled at the multicolored flowers spread across a field of lush green grass. The twilight of an overhanging moon met the golden rays of a life-giving tree towering above, creating a dream-like tranquility that was accentuated by soft, sorrowful music. No monsters lurked in the shadows and no threats awaited around corners; there was just beautiful, untarnished serenity.
Shadow of the Erdtree takes players to the Land of Shadow, a place that has been hidden away, where the laws of the venerated Golden Order that governs The Lands Between were written in blood, and that has been forgotten and left to fester. Battling through the Land of Shadow’s numerous castles, caves, and crypts delivers exactly what you want from a From Software game and what made Elden Ring an open-world masterpiece when it was released two years ago. It offers the same thrilling sense of player-empowered exploration and rewarding discovery, as well as the satisfaction of triumphing over adversity. These aspects of Elden Ring are all as potent in Shadow of the Erdtree, but it’s the game’s subversions that are the most striking.
Shadow of the Erdtree is full of surprises, whether it’s an unexpected moment of calm, a new gameplay twist, or a narrative revelation. The biggest of these, however, pertains to my expectations. I was ready for a modest-sized expansion to the world of Elden Ring akin to Bloodborne’s The Old Hunters or Dark Souls 3’s Ringed City. What I got, however, was a full-fledged, 30-hour game crafted by a team that is peerless when it comes to creating worlds that feel as dangerous and unnerving to be in as they are satisfying to conquer.