Redfall’s final update, which was announced following Microsoft’s closure of developer Arkane Austin, is here, adding a myriad of quality-of-life overhauls to the game, such as an offline mode, DLSS3, and single-player pausing.
The details of Redfall Game Update 4 were unveiled in a Bethesda blog post today, including a ranking system called Community Standing, which is among the new features in the game’s Neighborhood system. Community Standing, as the blog post describes, is a rank-based reputation that rewards players with unique permanent buffs upon completing a Safehouse mission, rescuing civilians, and defeating an Underboss.
Offline mode, meanwhile, has long been one of the most-requested Redfall features, with it finally arriving in its final update. “You will also be able to continue playing if you’re disconnected from the Internet in the middle of a solo session. When playing in co-op, the host will be dropped into a solo offline session,” the blog post clarifies. As mentioned, players will now be able to pause while in single-player mode as well.
Another final addition to Redfall is Elder Nest, which developer Arkane Austin describes as a new boss-focused Nest that tasks players with destroying “dangerously modified special Vampires.” Players can accept Elder Nest challenges (and reap its rewards) by navigating to purple portals littered about Redfall’s map.
Redfall’s final update coincides with the impending closure of Arkane Austin, which was included among the significant cuts Microsoft made at Bethesda earlier this month. Other Bethesda studios among Bethesda’s cuts were Hi-Fi Rush and The Evil Within developer Tango Gameworks.
IGN previously reported that Arkane Austin was in the midst of working on a roadmap of support for Redfall before news came down of the studio’s impending closure.
Redfall famously experienced a disastrous launch, which saw players voice their frustrations with the vampiric looter shooter’s underwhelming co-op missions, banal story, and buggy gameplay. Redfall’s negative reception from critics and players alike ultimately resulted in Xbox boss Phil Spencer taking full responsibility for the game’s failure to meet players’ expectations.
Despite the ups and downs, Arkane Austin delivered a grateful message to its fans in the blog post today.
“We’re thankful for the millions of players who have joined us,” Arkane Austin wrote. “From everyone at Arkane Austin, thank you for playing our games and loving our worlds, it’s been an honor to deliver these experiences to you.”
Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.