No Rest for the Wicked’s endgame plans take elements from Diablo, Hades
No Rest for the Wicked, the ARPG with Souls-like precision combat, is looking like a promising new release when it enters early access next month.
But like with any ARPG, the endgame is of the utmost importance. What’s there after the credits roll to keep players coming back for more, season over season, and grinding to get the best possible builds?