Skip to content

ThePawn02

Gaming and Streaming Content

  • Blog
  • Editor's Picks
  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
  • Website Update
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2024
  • March
  • I’ve now played exactly one bullet hell FPS, and I’m ready for this to be the next big genre
  • News

I’ve now played exactly one bullet hell FPS, and I’m ready for this to be the next big genre

Luna Abyss upends some FPS conventions—like, uh, aiming—to great effect.
March 26, 2024 3 min read
I’ve now played exactly one bullet hell FPS, and I’m ready for this to be the next big genre

Luna Abyss upends some FPS conventions—like, uh, aiming—to great effect.

Luna Abyss violates the #1 sacred tenet of PC FPS design the second it gives you a gun: it’s a first-person shooter, but it doesn’t care about aiming.

The left mouse button fires a beam of red energy out of your starter gun, but the right mouse button is far more powerful. It locks onto an enemy, guaranteeing perfect accuracy with every shot. It’s impossible to miss unless you dodge behind an obstacle while you circle-strafe around Luna Abyss’s tight combat arenas. It sounds like it would make the game trivially easy and instantly dull, but Luna Abyss hands you the power to land every shot so that you can instead focus on dodging the waves of deadly bullet orbs hurtling your way in classic, familiar patterns.

This first person take on bullet hell works so well I’m baffled we haven’t seen a dozen games before Luna Abyss just like it. 

For the last couple years Vampire Survivors clones have been the big indie craze, and I keep hoping the nickname “bullet heaven” will take root for that style of walking-and-shooting survivor game. It may not be a particularly intuitive label for the genre, but I like it as the flip side of the classic Japanese scrolling shooter “bullet hell,” where you’re dodging screenfulls of bullets instead of firing them. Now that we’re pretty well saturated with bullet heavens, I want to see the bullet hell get some love again. New traditional-style 2D bullet hell shmups are hard to come by, but seemingly rarer still are games that take that core idea of dodging waves of overwhelming-yet-predictable bullets and adapt it to 3D.

Returnal and Nier Automata nailed it, but those are both third person games. By comparison there’s an immediacy in the way Luna Abyss puts those bullets right in your face, closing off your peripheral vision. In a slower, weightier game that claustrophobia in the face of constant fire would be frustrating, but Luna Abyss feels great in the hands. It’s snappy like nu-Doom, but instead of rushing in for a glory kill you’re locking onto enemies and casually obliterating them while your legs dance you out of danger.

Early in the demo I played, which starts near the beginning of the game, I got my hands on the second weapon—a booming laser shotgun. It added a puzzley layer to combat, with certain shielded enemies requiring a shotgun blast to open them up to more damage. It’s another way Luna Abyss reminds me of Doom Eternal, though it’s far easier to juggle weapons in combat when you don’t also have to worry about accurately landing your shots. There’s great potential in this design, though, if by the end of Luna Abyss you’re using half your brain to PEMDAS your way through enemy formations by swapping between multiple weapons and using the other half to dodge their overlapping bullet patterns.

There’s such an arcade purity to the FPS bullet hell that I’m disappointed Luna Abyss’s developers didn’t include a scoring system for each combat encounter. It seems to be a story-heavy game, with lots of wandering hallways and listening to voiceover in between battle arenas. Likely too much—Devil May Cry should be the template here, not Metroid Prime. I want to see a multiplier go up for each enemy I kill with the perfect number of shots, each bullet pattern I skate through without taking a hit, each second I shave off the par time for clearing a room.

Luna Abyss may not end up quite the lean, arcadey bullet hell game I want it to be, but it’s proof enough that a shooter can be gripping even when pulling the trigger is your least thrilling action. It’s out sometime this year, and hopefully won’t be the only one of its kind for long.

About Post Author

See author's posts

Continue Reading

Previous: FF7 Rebirth: WTF Is The Stat-Swapping Materia Good For?
Next: Win a $5,000 Bulwark: Falconeer Chronicles-themed gaming PC

Related News

Oblivion is a very funny game but the Skyblivion remake may not be, and you can blame the quality of Skyrim’s ‘streamlined’ engine for that
3 min read
  • News

Oblivion is a very funny game but the Skyblivion remake may not be, and you can blame the quality of Skyrim’s ‘streamlined’ engine for that

ThePawn.com June 20, 2025
FBC: Firebreak patch aims to improve the game’s early hours, which ‘do not provide a good experience,’ Remedy admits
5 min read
  • News

FBC: Firebreak patch aims to improve the game’s early hours, which ‘do not provide a good experience,’ Remedy admits

ThePawn.com June 20, 2025
Monster Hunter Wilds has been hit by over 2,000 negative Steam reviews in the last week as players lose hope that Capcom will fix its egregious performance issues
2 min read
  • News

Monster Hunter Wilds has been hit by over 2,000 negative Steam reviews in the last week as players lose hope that Capcom will fix its egregious performance issues

ThePawn.com June 20, 2025

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Company of Heroes 3's Opal Scorpion 2.1.0 Update Adds Five New Maps, Gameplay Improvements, and More Next Week
  • Tempest Rising's First Major Content Update, Rally & Recon, Adds Six New Maps, 2v2 Ranked, Spectator Mode, and More
  • Roguelike 2D Action-Platformer Autogun Heroes: Supercharged Blasts Its Way to PC
  • Chrono Odyssey Preview
  • Warhammer 40,000: Space Marine Review

From IGN

  • Duke Nukem Rights Acquired by Devil May Cry and Castlevania Showrunner
  • Anime Rising Codes (June 2025)
  • Rockstar Fans Think They've Worked Out the Truth Behind Those Red Dead Redemption Teases — and It's Not What They Were Hoping For
  • Parasite Testing Codes (June 2025)
  • Three Weeks In, Elden Ring Nightreign Players Are Inventing Some Creative Ways to Skip Around the Map

From Kotaku

  • Kotaku’s Weekend Guide: 3 Delightful Games We’re Swinging Into Summer With
  • Mario Kart World's Mirror Mode Is A Little Too Confusing To Activate
  • Six Things I Wish I Knew Before Setting Up My Switch 2
  • Sprite + Tea Review: This Crap Needs To Be Outlawed
  • What Do Smart Steering And Auto-Accelerate Do In Mario Kart World?

.

You may have missed

Oblivion is a very funny game but the Skyblivion remake may not be, and you can blame the quality of Skyrim’s ‘streamlined’ engine for that
3 min read
  • News

Oblivion is a very funny game but the Skyblivion remake may not be, and you can blame the quality of Skyrim’s ‘streamlined’ engine for that

ThePawn.com June 20, 2025
FBC: Firebreak patch aims to improve the game’s early hours, which ‘do not provide a good experience,’ Remedy admits
5 min read
  • News

FBC: Firebreak patch aims to improve the game’s early hours, which ‘do not provide a good experience,’ Remedy admits

ThePawn.com June 20, 2025
Monster Hunter Wilds has been hit by over 2,000 negative Steam reviews in the last week as players lose hope that Capcom will fix its egregious performance issues
2 min read
  • News

Monster Hunter Wilds has been hit by over 2,000 negative Steam reviews in the last week as players lose hope that Capcom will fix its egregious performance issues

ThePawn.com June 20, 2025
Where Is Game Informer’s FBC: Firebreak Review?
2 min read
  • News

Where Is Game Informer’s FBC: Firebreak Review?

ThePawn.com June 20, 2025
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.