The way Molotovs work in CS2 might make one map unplayable
The way Molotovs work in CS2 might make one map unplayable

Molotovs are much more brutal in CS2 when compared to how they worked in CS:GO. This is because you die 40 percent faster to Molotov damage in CS2 if they’re stacked, and Ancient might be unplayable thanks to this change.

The teams with knowledge of this new Molotov mechanic will have a great advantage in Ancient, especially on the CT side of the map. Ancient is designed for both teams to fight for Mid control early on in the round, and the Terrorists will be at a huge disadvantage if the CTs throw two Molotovs on Elbow to prevent them from coming to Mid, and, for example, another Molotov on B bombsite’s ramp.

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