Assassin’s Creed Mirage review: Oh boy, here I go killing again!
Assassin’s Creed Mirage review: Oh boy, here I go killing again!

As my hidden blade retracts and I hear a final gasp of air escape my unfortunate target’s lungs, I spot two more guards sitting by a bag of spices. Before the first body has hit the floor, I throw a knife at the sack, spilling its contents into the air, choking the guards, and masking my approach. I dispatch them quickly, silencing their coughs. Finally, I dash up a nearby ladder to throw the final sentry to his death as he peeks into the haze to figure out what all the commotion is about. Assassin’s Creed Mirage shines in these moments, but the fabric that weaves between them feels coarse.

A narrative lost in the sand

Wait, what am I doing here again? Screenshot by Dot Esports.

I’ve lost track of how many Assassin’s Creed games have launched since the series began in 2007. I stopped mid-way through Unity, a game I’ve tried (and failed) to finish on three separate occasions. I never cared for the action-RPG direction the series was heading in, even when it went to Egypt, where my father’s from. Mirage promised a return to the series’ roots, and it delivers in some ways but misses in others.

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