The Starfield Sabotage mission is the final part of the Ryujin Industries questline, which sees you sneak or shoot your way into Infinity LTD for a light spot of corporate espionage. It’s an incredibly tricky mission that requires you to stealthily hack two terminals and steal a prototype Neuroamp from an alarmed case—that is unless you just decide to go guns blazing.
If you’re bashing your head against the wall trying to sneak past Starfield’s unpredictable AI, it’s worth noting that there are basically no negative consequences for shooting up Infinity LTD, and you’ll still ultimately be able to finish off the Ryujin questline and get its best rewards. All that being said, here’s how to complete the Sabotage mission in Starfield.
After you return with the lost shipment, Masako will ask you to speak with Dalton Fiennes, beginning the Sabotage quest. If you sided with Imogene, he’ll lay out a plan to incriminate Ularu, and then you’ll have to attend a board meeting where you’ll scheme about taking down Infinity LTD. Once that’s all done, you can go to see Veena on the Research and Development floor to get your Neuroamp fitted and unlock Manipulation.
This top-tier social skill lets you take control of NPCs and direct them to do small things like press buttons, steal items, or stand in a certain place. You’ll get an opportunity to practice using it on Veena’s colleague, Demarcus. Press F to open your scanner, aim at Demarcus, press E to select the Social option, and then press E to activate Manipulation. If you’re successful, you can then use your cursor to give him a command. Get Demarcus to grab the Test Room Keycard and unlock the door.
It’s worth noting that if you fail a Manipulation check against an NPC, you’ll be unable to use it on them again. Now, head back up and see Masako about breaking into Infinity LTD.
You have three main objectives at Infinity, namely:
Luckily, you don’t have to decide your approach beforehand, just make sure you have some Digipicks for hacking the computers. Once you arrive at Infinity LTD in the New Atlantis Commercial District and speak to Dezi the receptionist, your false credentials will give you access to the elevator. From this point, there are three primary ways to complete the mission:
The all-guns-blazing approach is the route I recommend, even if you just sprint through and use a non-lethal weapon. After you’re done at Infinity, head to SSNN and pass the information to David Barron, before heading back to Neon to see Masako and listen to the broadcast relaying Infinity LTD’s downfall.
The final part of the Sabotage quest is convincing the Ryujin board members that acquiring Infinity LTD is a good idea, but this is very easy to do with your Neuroamp. Just use the Manipulate dialogue option in conversation and they’ll immediately be swayed to your point of view. Depending on who you ultimately sided with, during the meeting, either Ularu or Masako will get ousted.
Whatever you choose, the rewards are pretty much identical: you’ll get a heap of credits and an office in Ryujin Industries where you can continue to take on corporate sabotage missions via a terminal. The real rewards for the Ryujin questline are the Neuroamp giving you the Manipulation ability, and the stealth-specialised Operative Suit, which makes you 25% harder to detect.