World of Warcraft is about to add another gameplay template to its rich history of expansions and twists with the launch of WoW Classic’s Hardcore mode on Aug. 24. Without question, the biggest difference between traditional Classic WoW and Hardcore WoW is the “permadeath” element, which ensures that each of your characters only has one life. When you die, it’s game over.
Yesterday, we spoke with some of the developers of WoW Classic’s new Hardcore game mode—Linny Cooke Saverline (game producer) and Tim Jones (senior technical designer)—about all things coming in Classic’s new addition. And in our sit-down with the devs, they were eager to share their predictions on where the player base might encounter the most trouble.