Shadow Gambit: The Cursed Crew is Mimimi's Final Game as the Studio Shuts Down
Shadow Gambit: The Cursed Crew is Mimimi's Final Game as the Studio Shuts Down

Mimimi Games has announced its final game is Shadow Gambit: The Cursed Crew and that the studio will slowly shut down over the next few months.

In a statement on its website, the studio said the team enjoyed creating games for the past 15 years and are proud of what they accomplished. However, the game development process took a toll.

“At the same time, dedicating the past decade and a half of our lives working on increasingly ambitious games took a heavy personal toll on us and our families,” Mimimi said. “After the release of Shadow Gambit we decided it was the right time to prioritize our well-being and to pull the brakes instead of signing up for another multi-year production cycle.”

Mimimi will no longer create any new games, but will continue to fully support Shadow Gambit. The studio has already been working on a patch for all platforms and will release more content for the game later this year. Thankfully, Shadow Gambit’s successful launch has allowed Mimimi to pay bonuses to employees while they transition out.

The studio’s portfolio includes games such as Shadow Tactics: Blades of the Shogun and Desperados 3. Its latest game, Shadow Gambit: The Cursed Crew, is a real-time strategy title that takes place during the Golden Age of Piracy where a curse has revived the dead with supernatural abilities.

In IGN’s Shadow Gambit: The Cursed Crew review, which returned a 9/10, we said: “Shadow Gambit: The Cursed Crew is a peak example of the stealth tactics genre from a studio that is clearly mastering its craft. Its mission structure is spread across excellently entertaining levels with rich detail to find and master, while characters shine with voice performances, endearing humor, and colorful art that both delight and impress.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

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