Destiny 2’s Ghosts of the Deep dungeon has been out for a while now, having been released on May 26 at the start of the season. While much of the conversation around it was positive, many agreed that the amount of health its final two bosses had could be borderline obnoxious at times—especially for solo players.
That particular critique has been repeated after a Reddit post gained a lot of traction today begging Bungie to nerf the boss health in Ghosts of the Deep. Redditor Krazy_Dragon_YT told of a familiar tale of spending multiple hours in the dungeon solo, and of the final boss only being wittled down to half health in 45 minutes. Despite some pushback from hardcore Destiny players, the large majority agreed with them.