NetherRealm Studios Explains How Next-Gen Consoles Enhance Small Details in Mortal Kombat 1
NetherRealm Studios Explains How Next-Gen Consoles Enhance Small Details in Mortal Kombat 1

NetherRealm Studios appeared at San Diego Comic-Con to discuss its upcoming game Mortal Kombat 1, including how PlayStation and Xbox’s next-gen consoles help enhance the small details found in the game.

During the panel, Thiago Gomes, the art development director at NetherRealm Studios, elaborated on how the ninth generation of home gaming consoles allows the studio to show more little details and interactions in the costumes and levels.

“With the new consoles, we have a lot more power to show a lot more little interactions, including the little robot that comes in and cleans up all the blood,” Gomes said. Little details, such as the stitches on Li Mei’s costume, are also noticeable, thanks to the power of the new consoles.

Gomes also explained how the environments are lush and really pop when visible. The panel also showed some visual aids to illustrate the point, such as a living forest, but also reassured fans that there will be classic Mortal Kombat levels.

Mortal Kombat co-creator Ed Boon was also one of the panelists, and he teased that Mortal Kombat 1 will have an expansive single-player mode. “We have a very expansive single-player experience… that we’re not talking about,” Boon said. “It’s brand-new and very exciting.”

In addition to discussing the technical aspects of Mortal Kombat 1, the panel also unveiled a slew of new characters joining the roster. Returning Mortal Kombat characters Li Mei, Tanya, and Baraka will be available on the base game roster. While the first Kombat Pack confirmed that Homelander, Peacemaker, and four other characters will be available when the DLC launches.

Mortal Kombat 1 is out September 19 for PC, PS5, Xbox Series X/S, and Nintendo Switch.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

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