Skip to content

ThePawn02

Gaming and Streaming Content

  • Blog
  • Editor's Picks
  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
  • Website Update
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2023
  • July
  • How Is Capcom’s RE Engine So Versatile?
  • News

How Is Capcom’s RE Engine So Versatile?

Exoprimal is built using Capcom’s proprietary RE Engine, which is surprising considering the other Capcom games that have used the engine are quite different. The first game to publicly use it was Resident Evil 7: Biohazard, which caused many to dub the engine the Resident Evil engine, which is not what the ‘RE’ stands for. Instead, the acronym is confusingly shorthand for Reach for the Moon. In Japan, the Resident Evil series is called Biohazard, which is why Exoprimal technical director Kazuki Abe is surprised that anyone ever thought the engine was named after the survivor horror series . “It’s really just a matter of coincidence that Resident Evil games are also developed using this engine.” Exoprimal Since Resident Evil 7, RE Engine has been used to develop Resident Evil Village, the Resident Evil 2, 3, and 4 remakes, Devil May Cry 5, Ghosts’ n Goblins Resurrection, Monster Hunter Rise, Capcom Arcade 2nd Stadium, Street Fighter 6, and the multiplayer Resident Evil Re:Verse. It is also the engine being used to develop Pragmata, and Dragon’s Dogma II. Ghosts 'n Goblins Resurrection Its versatility and flexibility are impressive, thanks to the RE Engine team being in-house at Capcom. It means that if a Capcom game needs the engine to do something specific for the game being made, the team can go directly to the source and have it added. Rather than putting a game in an engine, the RE Engine can pivot and mold around the game based on needs. “If certain components for the game don’t exist in our engine already, the RE Engine team can work to implement those features to allow those things to become possible,” Abe says. Resident Evil Village The Exoprimal team was less confident about where the RE Engine logo came from, which features a creepy, slightly misshapen hand reaching for the sky, silhouetted in front of the moon. “The idea of the orientation logo with the hand reaching up is the idea that as an engine, the game that you envision, creating the dream that you have for game development, is just within reach,” Abe says. “And by reaching out with this engine, you can grab it, reach it, and make it happen. This is entirely hearsay. Not entirely sure if this is true, but that is the idea behind the visual for the art engine logo.”
July 3, 2023 2 min read
How Is Capcom’s RE Engine So Versatile?

Exoprimal is built using Capcom’s proprietary RE Engine, which is surprising considering the other Capcom games that have used the engine are quite different. The first game to publicly use it was Resident Evil 7: Biohazard, which caused many to dub the engine the Resident Evil engine, which is not what the ‘RE’ stands for. Instead, the acronym is confusingly shorthand for Reach for the Moon. In Japan, the Resident Evil series is called Biohazard, which is why Exoprimal technical director Kazuki Abe is surprised that anyone ever thought the engine was named after the survivor horror series . “It’s really just a matter of coincidence that Resident Evil games are also developed using this engine.” Exoprimal Since Resident Evil 7, RE Engine has been used to develop Resident Evil Village, the Resident Evil 2, 3, and 4 remakes, Devil May Cry 5, Ghosts’ n Goblins Resurrection, Monster Hunter Rise, Capcom Arcade 2nd Stadium, Street Fighter 6, and the multiplayer Resident Evil Re:Verse. It is also the engine being used to develop Pragmata, and Dragon’s Dogma II. Ghosts 'n Goblins Resurrection Its versatility and flexibility are impressive, thanks to the RE Engine team being in-house at Capcom. It means that if a Capcom game needs the engine to do something specific for the game being made, the team can go directly to the source and have it added. Rather than putting a game in an engine, the RE Engine can pivot and mold around the game based on needs. “If certain components for the game don’t exist in our engine already, the RE Engine team can work to implement those features to allow those things to become possible,” Abe says. Resident Evil Village The Exoprimal team was less confident about where the RE Engine logo came from, which features a creepy, slightly misshapen hand reaching for the sky, silhouetted in front of the moon. “The idea of the orientation logo with the hand reaching up is the idea that as an engine, the game that you envision, creating the dream that you have for game development, is just within reach,” Abe says. “And by reaching out with this engine, you can grab it, reach it, and make it happen. This is entirely hearsay. Not entirely sure if this is true, but that is the idea behind the visual for the art engine logo.”

Exoprimal is built using Capcom’s proprietary RE Engine, which is surprising considering the other Capcom games that have used the engine are quite different. The first game to publicly use it was Resident Evil 7: Biohazard, which caused many to dub the engine the Resident Evil engine, which is not what the ‘RE’ stands for. Instead, the acronym is confusingly shorthand for Reach for the Moon. In Japan, the Resident Evil series is called Biohazard, which is why Exoprimal technical director Kazuki Abe is surprised that anyone ever thought the engine was named after the survivor horror series . “It’s really just a matter of coincidence that Resident Evil games are also developed using this engine.”

Exoprimal

Since Resident Evil 7, RE Engine has been used to develop Resident Evil Village, the Resident Evil 2, 3, and 4 remakes, Devil May Cry 5, Ghosts’ n Goblins Resurrection, Monster Hunter Rise, Capcom Arcade 2nd Stadium, Street Fighter 6, and the multiplayer Resident Evil Re:Verse. It is also the engine being used to develop Pragmata, and Dragon’s Dogma II.

Ghosts ‘n Goblins Resurrection

Its versatility and flexibility are impressive, thanks to the RE Engine team being in-house at Capcom. It means that if a Capcom game needs the engine to do something specific for the game being made, the team can go directly to the source and have it added. Rather than putting a game in an engine, the RE Engine can pivot and mold around the game based on needs. “If certain components for the game don’t exist in our engine already, the RE Engine team can work to implement those features to allow those things to become possible,” Abe says.

Resident Evil Village

The Exoprimal team was less confident about where the RE Engine logo came from, which features a creepy, slightly misshapen hand reaching for the sky, silhouetted in front of the moon. “The idea of the orientation logo with the hand reaching up is the idea that as an engine, the game that you envision, creating the dream that you have for game development, is just within reach,” Abe says. “And by reaching out with this engine, you can grab it, reach it, and make it happen. This is entirely hearsay. Not entirely sure if this is true, but that is the idea behind the visual for the art engine logo.”

About Post Author

See author's posts

Continue Reading

Previous: The 15 Most Played Steam Games of All Time
Next: Nightmare ‘Giga’ Roller Coaster Shut Down After Someone Spots Massive Crack

Related News

Today’s Wordle answer for Thursday, June 12
4 min read
  • News

Today’s Wordle answer for Thursday, June 12

ThePawn.com June 11, 2025
Solasta 2 is switching to D&D 5th edition’s 2024 rules update
2 min read
  • News

Solasta 2 is switching to D&D 5th edition’s 2024 rules update

ThePawn.com June 11, 2025
An Elden Ring Nightreign dataminer dove into the numbers to prove that reaching max level isn’t as strong as it seems
2 min read
  • News

An Elden Ring Nightreign dataminer dove into the numbers to prove that reaching max level isn’t as strong as it seems

ThePawn.com June 11, 2025

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Survival Climbing Sim Cairn reveals its Cast and Voice Actors
  • Warhammer 40,000: Space Marine Review
  • Passion Paris working with Amplitude Studios on animated series set in the "ENDLESS" Universe
  • Adventure walking sim Crimson Mansion launches in August
  • Haunted Chocolatier's world is "larger than Stardew Valley", says ConcernedApe

From IGN

  • Flashpoint: Worlds Collide Codes (June 2025)
  • Star Wars Outlaws for Xbox Drops to Just $20
  • Elden Ring Nightreign Is Perfect for Handheld Gaming PCs
  • Hasbro Reveals Comic-Con-Exclusive Marvel Legends Savage Land Set
  • Open-World Action RPG The Seven Deadly Sins: Origin Unveils Two New Trailers

From Kotaku

  • 11-Month Battle Over AI Finally Ends As Striking Game Actors Reach Tentative Deal
  • Wikipedia Won't Add AI-Generated Slop After Editors Yelled At Them
  • How Long Of A Ride Is Mario Kart World?
  • The Switch 2 Is Missing That Big, Binge-Worthy Epic Everyone Won't Shut Up About
  • How To Block, Or Unblock, Someone On Nintendo Switch 2

.

You may have missed

FUBAR Season 2 Review
4 min read
  • Reviews

FUBAR Season 2 Review

ThePawn.com June 12, 2025
Flashpoint: Worlds Collide Codes (June 2025)
3 min read
  • Headlines

Flashpoint: Worlds Collide Codes (June 2025)

ThePawn.com June 12, 2025
Today’s Wordle answer for Thursday, June 12
4 min read
  • News

Today’s Wordle answer for Thursday, June 12

ThePawn.com June 11, 2025
Solasta 2 is switching to D&D 5th edition’s 2024 rules update
2 min read
  • News

Solasta 2 is switching to D&D 5th edition’s 2024 rules update

ThePawn.com June 11, 2025
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.