Final Fantasy 16 wants to help disabled players but limits them instead
Over the last few years, there has been an accessibility renaissance in gaming. From Celeste’s Assist Mode to the ability to skip minigames and still get rewards in Marvel’s Spider-Man, we’re seeing more games adopting accessibility features to help players feel more comfortable and explore genres that they couldn’t before.
Accessible design is about more than just adding every option you can think of, though. It’s about doing your best to solve specific problems. Not every single game will work for every disabled player, but the best games for accessibility are the ones that attack a problem with confidence. Unfortunately, Final Fantasy 16 isn’t one of those games.